Behave! :-DYou missed Big Bash Boom
Behave! :-DYou missed Big Bash Boom
Tabletop Cricket, too!My bad…
Well you could use two different difficulty settings and switch them when a spinner or fast bowler is on? Pain in the jacksy but a work around?That already crossed my mind. Wouldn't surprise me that a setting for a realistic bounce for a fast bowler is utterly unusable for a spinner.
That would be annoying, to say the least.
Behave! :-D
I honestly think if the look of pitches, and subsequent deterioration, was better the majority of issues people have with pitches would disappear.That already crossed my mind. Wouldn't surprise me that a setting for a realistic bounce for a fast bowler is utterly unusable for a spinner.
That would be annoying, to say the least.
But…but wasn’t DBC 14, 17 & Ashes the solid foundations?
My plan for now is to grab some data, maybe for a few pitches in England, Australia, India and West Indies, just as four parts of the world that should have some variety, and see what sort of delivery in terms of length and speed would clip the bails.i actually did what @Dutch suggested by having a spinner setting and pace bowler setting. Was a ball ache however.
I found that having the good length deliver trimming the bails on some pitch produced different dismissals and play and misses. But like you said to achieve that the spin bounce was all types of wrong!
keen to put some time into this though!
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I’m also.. praying after two years of bugging the devs during beta that pitches would of got some kind of love!
Yep day five was always easier than day oneIf anything I’d find pitches would flatten out more than deteriorate.
This is partly what got me thinking about pitch sliders on Ashes cricket. I wanted conditions to deteriorate.Yep day five was always easier than day one
The lengths are pretty much the same as you'd see in those images.Quick question to anyone with Cricket 19....
Is there any way to see the length of a ball that has been bowled? Like this pitch map, which is from the ICC website:
View attachment 256743
I've seen that there is a pitch map in Big Ant games. Pretty sure there was a pitch map on Ashes anyway, but there's no lengths on it to show pitch length. Just wanted someone to confirm.
I did find this useful video on a bowling tutorial vid, and full credit to "Twistie3" for it (link here). I grabbed a screen from it when he was showing a pitch map with his own overlay:
View attachment 256741
As a bit of group think, what do we think that we can say a "good length" ball is in Big Ant games? Using X, on PS, with no shoulder button modifier. I would think that it would be 7m, give or take.
X+R1 would be more like 6-6.5m, and X+L1 would be closer to 7.5-8m. I would say 6-8m is a good length.
So long as it's generally agreed what a good length ball is, that then makes comparing Cricket 22 to a real life data much easier.
It would also comply with the general though IRL, and that 6-8m being a "good length":
View attachment 256742
Cheers guys!
As an update, and some early progress after having a poke around with what is available, I've put something like this together:My plan for now is to grab some data, maybe for a few pitches in England, Australia, India and West Indies, just as four parts of the world that should have some variety, and see what sort of delivery in terms of length and speed would clip the bails.
I'll probably do that for spinners and seamers, a few different bowlers for each. A Mark Wood/James Anderson type comparison, RF vs RMF, and then also a leg spin/off spin comparison perhaps.
Once I've got that data and it's fairly consistent, then it'll be time to port it into Cricket 22 and see how it's reflected.
In Ashes, from memory, there used to be a bowling speed slider. Is that still there? Was used to turn up or down the velocity of deliveries. It nearly always needed turning down as the game had a thing for as many guys as possible rocking 90+mph if you left it untouched.
That slider in relation to bounce may help to find a sweet spot for this. We shall see.