lazy_chesnut
International Coach
Bowling
General
There is no power bar for bowling, only a 'goodness bar'. Basically, if you stop the meter near the top, the ball will be harder for the batsman to hit well. Simple really. Also, the location of the pitch-point marker is shown to be an easy or a hard ball to hit by the colour of your marker as you choose your aiming point.
Swing, seam, spin, etc.
You choose your delivery type by pressing one of the face buttons to stop the 'goodness bar'. There are different 'sets' of face buttons, too. For example, pace bowlers have a swing set (where left face button is outswing [RHB], bottom face button is no swing, and right face button is inswing), a cut set (right face button = cut right, etc.) and a 'reverse' set. The reverse options can only be chosen when the ball is old enough and the bowler is good enough. You can find out which deliveries are available by moving the right analogue stick south. This presents you with a menu which lets you look at bowler speeds, ratings, how old the ball is, how old it needs to be to reverse, etc. It's quite cool actually.
Bounce
The bounce still seems a bit too high. I kept getting wided for bowling what I thought were good bouncers. However, I was playing a Sydney which I believe is supposed to be very hard and bouncy, so maybe it was that.
Line and Length
As mentioned above, the bowling marker changes colour depending on whether you are aiming in a 'good' place or not. I was playing for ages on the assumption that green meant good for the bowler, and yellow bad for the bowler, but it was actually that green means good for the batsman! Also, it seems that the 'good' line and lengths given by the game are in fact far too full for real life cricket. I suspect that this has to do with the slightly-too-loopy bounce, and hope that this can be changed by someone before release. I suspect, however, that this would change too many other things like the AI batting grids etc, so we might just have to live with it.
Speed
Bowling speed is awesome. That comes with an important caveat, though. I was playing with England, and Harmison was bowling 90-ish mph which looked and felt good. Broad and Anderson (who are now arguably faster than Harmison) had their speeds set to around 75-ish, which was a little disappointing. Jamie (the producer) said that he was currently checking all the player speeds and stuff before it goes gold, so this may be fixed. Plus, we were not playing the latest available build.
When the speed of the bowler is correct though, it works really well. When you see replays of boundaries, wickets, etc., the ball speed looks absolutely smack on, unlike the EA games which always look like they are rocket propelled, and unlike BLIC 2007 which usually had everyone bowling at 65mph.
Can't think of anything else for bowling. Will type fielding up in a sec after I've had a cup of tea!
General
There is no power bar for bowling, only a 'goodness bar'. Basically, if you stop the meter near the top, the ball will be harder for the batsman to hit well. Simple really. Also, the location of the pitch-point marker is shown to be an easy or a hard ball to hit by the colour of your marker as you choose your aiming point.
Swing, seam, spin, etc.
You choose your delivery type by pressing one of the face buttons to stop the 'goodness bar'. There are different 'sets' of face buttons, too. For example, pace bowlers have a swing set (where left face button is outswing [RHB], bottom face button is no swing, and right face button is inswing), a cut set (right face button = cut right, etc.) and a 'reverse' set. The reverse options can only be chosen when the ball is old enough and the bowler is good enough. You can find out which deliveries are available by moving the right analogue stick south. This presents you with a menu which lets you look at bowler speeds, ratings, how old the ball is, how old it needs to be to reverse, etc. It's quite cool actually.
Bounce
The bounce still seems a bit too high. I kept getting wided for bowling what I thought were good bouncers. However, I was playing a Sydney which I believe is supposed to be very hard and bouncy, so maybe it was that.
Line and Length
As mentioned above, the bowling marker changes colour depending on whether you are aiming in a 'good' place or not. I was playing for ages on the assumption that green meant good for the bowler, and yellow bad for the bowler, but it was actually that green means good for the batsman! Also, it seems that the 'good' line and lengths given by the game are in fact far too full for real life cricket. I suspect that this has to do with the slightly-too-loopy bounce, and hope that this can be changed by someone before release. I suspect, however, that this would change too many other things like the AI batting grids etc, so we might just have to live with it.
Speed
Bowling speed is awesome. That comes with an important caveat, though. I was playing with England, and Harmison was bowling 90-ish mph which looked and felt good. Broad and Anderson (who are now arguably faster than Harmison) had their speeds set to around 75-ish, which was a little disappointing. Jamie (the producer) said that he was currently checking all the player speeds and stuff before it goes gold, so this may be fixed. Plus, we were not playing the latest available build.
When the speed of the bowler is correct though, it works really well. When you see replays of boundaries, wickets, etc., the ball speed looks absolutely smack on, unlike the EA games which always look like they are rocket propelled, and unlike BLIC 2007 which usually had everyone bowling at 65mph.
Can't think of anything else for bowling. Will type fielding up in a sec after I've had a cup of tea!