We have added individual sprite sheets for each team. This allows for greater detail in uniform textures and patterns.
Also this improves loading times since earlier we used just one sheet and changed color on the fly(extended load times) and stored in device cache. Hence the purple/pink jersey issue on interrupts since whenever the lock screen or an external interupt occured the device OS flushes out cache as per its convenience and the sprite would lose the color change made.
Since we have 32 teams in the game - the package size increases. Along with this if you have noticed the characters are rendered with more detail and higher definition.
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The update is live. But my word, 394 MB? How did you manage to break free of the 50 MB limit?
Google allows expansion packs for games who wish to pump in more content.
We used the same technique that all franchise games use - Fifa, Asphalt etc.
We do realize that some people do find it annoying to download a large game but unfortunately we have decided that this was something we could not avoid at this stage.
We have started working on some customized tools to optimize better but unless we make 3 different versions of the game - IPL version, T20 version, Masters version... I'm afraid its the consequence of wanting to pack everything into one game.