Added in functionality to Add a team from a players profile.
Added in functionality to Add Players from teams profile.
Added in functionality so that when a player is edited, the teams get the newly edited players.
Added in functionality so that when a player is deleted or when all players are deleted, they are automatically deleted from the teams.
Added in functionality so that when a team or all teams are deleted, players are no longer linked to deleted teams.
Added in functionality to remove a player from the team.
Added ability to reset team stats.
With all the above changes in place, we officially have all functionalities complete for Stadium, Players and Team Creation. Now starts the fun in adding SIMULATION to the game.
Please note with the complexity around teams like logos, colors, players and minute backend things, I have scrapped the idea of importing mass teams. The team creation is a very simple and easy process. Since this simulator is more players driven, mass team import has been scraped for near future.
Completed Log
User Management
Login Page
Registration Page
Forgot Password Page
Stadium Management
Create Stadium
Mass Import Stadiums
View Stadium List
Delete Individual Stadium
Reset Stadium Stats
Delete all stadiums
Player Management
Create Player
Edit Player
Player profile page
Reset player stats.
Add player to team via Player Profile
Delete individual players
Import Players
Delete all players
Team Management
Create Team
View Team Page
Delete individual team
Delete all teams
Reset team stats
Add players to the team
Remove players from the team
Pending Log
Simulation
Match setup screen
Lineup and bowler selection screen
Simulation
Simulation UI
Ability to re-simulate a match and only save stats when exported.
Upon closer to beta launch, I will also have a sheet with all players with ratings that AI think should be. So that should help a lot of casual simulation geeks
So we are finally here, when I worked on researching the new UI, implementing backend logic for toss and a single delivery, I had no idea that we would reach where we are today so quickly. I am absolutely pumped about Stadiums, Players and Team creation. I feel half of the battle has been won.
Now onto the next important part without which the above parts would be completely useless, SIMULATION.
Here are my design thought process and would appreciate all your feedback before I dig deep into this. I am only tagging people who have been following this journey through comments and likes. Sorry if you dint want me to tag you.
Match Setup Screen
You select Teams, Ground, Pitch Condition, Weather Condition, Wind Conditions
You select whether you want to simulate the entire match at once or go over by over.
Line Up Setup Screen
You select your playing XI.
If you select entire match at once, you select your bowling order.
Match Simulation
For over by over, you get to select who is bowling
For at once, the match is simulated completely.
Match stats are not yet saved in either of the scenario.
Re-simulation
A button where you can re-simulate the same match again
If no re-simulation is needed, stats can be saved when the Save Match button is clicked. This will save stats and generate Scorecard and Commentary files to be used outside of the system
Humid: Humid conditions that can affect swing bowling.
Cloudy: Cloudy weather that can assist bowlers with swing.
Overcast: Overcast conditions that typically favor bowlers.
Dew Factor
Yes: Presence of dew, which can make bowling tricky due to a slippery ball.
No: No dew factor affecting the game.
Wind Conditions
Windy: Higher chances of misses and edges.
Moderate: Neutral effect.
None: No wind effect.
Post automatically merged:
These are all the factors already considered by the sim for results. Weather and Wind would be and should be separate right? Or am I overcomplicating it?
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