Suggestions / Ideas / Wishlist

What about player form? if a player fails continuously for a series of matches, will it affect his confidence when he walks out the next time he comes into bat? and on the same note will a player who scored a century in the previous match come out with much greater confidence in the next match?
i'm sorry if this has been answered before.i dont remember reading this anywhere!!
 
What about player form? if a player fails continuously for a series of matches, will it affect his confidence when he walks out the next time he comes into bat? and on the same note will a player who scored a century in the previous match come out with much greater confidence in the next match?
i'm sorry if this has been answered before.i dont remember reading this anywhere!!

Yeah, i do plan to have this - i.e. rolling confidence / morale. Have not yet decided whether it will be team or player based or both.
 
It would have to be player based if possible.
 
I had a suggestion for running between the wickets.

When the human player is batting, let him control only running of strike batsman and let the non striker be A.I. driven. For the A.I. controlled non strike batsman there must be some methods to judge if there is a possible run. Like in real life after the shot if the ball goes in front of the batsman, full control to take the run is in players hands and if the ball goes behind the batsman and there is possible runs, then the A.I. controlled non striker can initiate the running even if the player doesn't press any key. If the player don't want the A.I. initiated run he only need to press the cancel run key. Also the player called for a quick run and after the calculation A.I. found there is no possible run the A.I. can stay in the crease and shout "no" to the player instead of both batsman try to run stupidly.In that case striker need to cancel the run as quickly as possible to avoid runout. I think this will create some realistic runout situations like both batsman ending up in the same crease,running halfway down the pitch and got out trying to return to the crease etc.

I don't know if it is too hard or easy to implement in a game.I even don't know if it's worth posting, it's just my thoughts.So if this is stupid just forget it:).
 
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That idea for running between the wickets, is a VERY interesting one. May I build on it by suggesting that each player has two attributes to support this, one being Judgement - you can usually trust the call of a batsman with high 'Judgement', and the other being Confidence - how often a batsmen actually calls for a run.
So, batting with higher order players, running can be (almost literally) effortless, you hit the ball, they either run or they dont, and 99.9% of the time it's the right decision. Whereas when batting with lower order batsmen, they might call you through for reckless runs (bad judgement), and you quickly have to send them back, whereas other batsmen would have no confidence to make calls themselves, and you would have to call them through for completely obvious singles.

The reason I found this idea so great to begin with is that one thing that has always annoyed me about cricket games is calling runs right after hitting the ball (as any batsman in real life would, having a fairly good idea of where the ball has gone, and where the fielders are placed) only to be run out by a fielder who was just out-of-frame to begin with.
 
ideas are great but we should see the practicality too.

lets focus on getting the batting,bowling,fielding and the AI right, then
other things can take precedence !
 
Nice idea for running between the wickets, but I often play on mute, so i won't hear a "No". I will prefer something else. :spy
 
when the game comes to release, what filenames will we get, will each face file be a random selection of numbers and letters, like C07, or will it just be the players name, for example, ponting would be 'rponting.facefile.

also, if it is like the C07 files, how will you generate unique filenames for each new face.

this file naming that i have suggested could also be implemented for bats, stadiums, and kits
 
Will the marker slide about rather than being perfectly controllable? This could have more of an effect for bowlers with bad accuracy and could also lead to wides.

I don't really like the sliding marker, how about the marker appears later, so there's less time to move it, and it can appear anywhere
 

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