my suggestion would be to have a ball on the bottom corner and the ball should rotate according to the cursor keys and this rotation would determine the position of the ball in our hand according to which different ball deliveries would be balled....
like if the ball is in the position straight,then the ball would go straight,if holded tilted,the off cutter etc...
this would increase the different ball deliveries.....
and also,Is there and setup like,the more the match is played,more the condition of ball worsens....
and also,the new ball swings more than old ball,so will there be any sort of coding which would increase the swing in the beginning,and decreases the amount of swing as time goes...
In reality,ballers adjust there run up according to conditions,will there be any sort of thing by which we can adjust our run up....(this would increase more things in the balling and make it more challenging)
sorry if you do not liked the suggestions.....
ok, nice thought manee.
one more question, when we make a new file, be it team/kit/bat etc. How will we go about naming the file, will it be the same long and tiring process as in C07, or can we just name it 'GN Xiphos.xyz' and drop it into the root directory.
Also, when we make a new tournament, will we have to make the tournament again if we want to play with a different team, or will the tournament save as a tournament with no team chosen, and when you want to start it again, you load it up and select a team.
my suggestion would be to have a ball on the bottom corner and the ball should rotate according to the cursor keys and this rotation would determine the position of the ball in our hand according to which different ball deliveries would be balled....
like if the ball is in the position straight,then the ball would go straight,if holded tilted,the off cutter etc...
this would increase the different ball deliveries.....
and also,Is there and setup like,the more the match is played,more the condition of ball worsens....
and also,the new ball swings more than old ball,so will there be any sort of coding which would increase the swing in the beginning,and decreases the amount of swing as time goes...
In reality,ballers adjust there run up according to conditions,will there be any sort of thing by which we can adjust our run up....(this would increase more things in the balling and make it more challenging)
sorry if you do not liked the suggestions.....
One question though, using this technique how would it work for Spinners?
Maybe rather than select the ball position, you could actually start rotating the ball, the more revs you get on it, the more it spins. For bowlers that can bowl a good googly/wrong-un/flipper, it would be easier to add revs in those directions.
I really like this actually...as the spinner is doing his little 'run up' you could be 'revving' the ball, but the ball accelerates its revs then decelerates, so you have to time the acceleration during his 'run up' to reach the spinning revs at the peak rotations if you want maximum spin, for example
<edit> And for those people thinking they could just master the timing based on the position of the bowler during his runup, well his 'revving' acceleration could vary based on his stamina and morale, for example, so the same spot during his runup won't always give you maximum spin. And sometimes you won't want it to spin much so you will have to time it...wow, this is really exciting actually and very unique.
This could be really cool! I might whip up a prototype and see how it works out.
This idea is really unique. We could have cases where even if the bowler doesnt have full stamina,if his morale is up he ends up bowling in the near to perfect spots or some thing like that!
a doubt regarding this is about the placement of the marker during the run-up. Is it going to be like Cricket Revolution where you decide the placement first and then start to revv the ball during the run-up. If yes,then it should be thought out because it shouldnt give an advantage to the batsmen as he know where the ball is going to land.
I really like this actually...as the spinner is doing his little 'run up' you could be 'revving' the ball, but the ball accelerates its revs then decelerates, so you have to time the acceleration during his 'run up' to reach the spinning revs at the peak rotations if you want maximum spin, for example
<edit> And for those people thinking they could just master the timing based on the position of the bowler during his runup, well his 'revving' acceleration could vary based on his stamina and morale, for example, so the same spot during his runup won't always give you maximum spin. And sometimes you won't want it to spin much so you will have to time it...wow, this is really exciting actually and very unique.
This could be really cool! I might whip up a prototype and see how it works out.