Suggestions / Ideas / Wishlist

how will be the fileding ? will it be lik ea c07 / ashes 09 catching type. if i m not wrong both sem auto & auto fileding are there in TAOC .but in semi auto how will it work?
 
How's doosra gonna work in this method?

easy. If the bowler is an offie then he will spin it anti-clockwise to do a doosra. The game assumes because he is an Offie that he's bowling a Doosra. Obviously the amount of rotation acceleration is less going anti-clockwise for him than doing his off-break stock delivery (clockwise rotation).
 
Look like TAOC need 2 diff bowling methods for pace and spin.
I know it's too much,but is there any way to control the flight of a spinner.
 
OK,this is what i am imagining in my mind right now...

First you adjust the position of the baller by cursor keys which would determine his runup....
and for this we should have one more thing to lock this length of run up position of the baller for an over or two and we can change it whenever we want....

then we would finalyze that position and then then we would adjust he position of the ball in the hand of the baller which would be shown in the bottom corner of the screen....
this would determine the type of ball delivery like doosra or off cutter etc...

the baller starts moving...by this time we would adjust the marker in the pitch(as ballers think while running where to bounce the ball) and at the same time we would be adjusting the speed of the ball delivery....

by this,the user have to adjust more things and will make it more entertaining....

i know that JK already denied for run up idea but i think we need some sort of new thing in the bowling....no game has ever released the adjusting run up system and i think no difficult coding would be needed(sorry if i am wrong),just adjusting the position of the bowler by X and Y axis and finalyzing that position by hitting space button...
hope my idea would be kept in mind;)
 
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I'm glad this discussion is happening!

All these ideas sound great, I love the idea of revving the ball for spin, perhaps it could also be related to the pace of the ball and trajectory

Fewer revs, more speed and flatter maybe?

One question though?

If we have a system where we place a marker for where the ball pitches, how do we ever bowl a bad ball by accident?

I'm thinking of BLC 99 where I almost never "dropped short" ...this is the most common mistake in real life bowling but I never did it in BLC99 unless I was deliberately bowling a bouncer....

Did anyone else find it really easy to place the cursor in that game?

How would this work in TAOC?

Yusuf
 
how quickly will the downloads forum open after the release, and also, with regards to the players names, will you release the game, and then 5/10 mins later release the name changer, or will somebody have to release it as a 'patch'.

i'm currently working on some rosters, mainly international, but i've done IPL as well.

and another thing, when we make a new team, where will this team appear in the team select screen, in C07, you have 'international, english county, aussie state and other' will we be able to make our own categories. for example, we could have international, international 'A', English domestic, Aussie state, IPL etc.

another query, when we decide to go on a 'tour' with a country, we will make a new tournament, but when we are making a new tournament, will we be able to put a test series, odi series and t20 series and pre-season friendlies into one tournament. In c07, it comes up, Tour matches, test series vs xyz, odi series.xyz, will we be able to do this and choose who we play.

e.g. i want england to tour india and sri lanka

i would like to have a 3 test series vs india, and a single test vs SL.
then, i would like to play a OD tournament against India, SL and Bangladesh,
plus tour matches.

will it be possible to put all of this into one tournament.
 
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The games fielding should be based on Super International Cricket on the SNES. The computer runs the player towards the ball and you can change player, dive for the ball/catch etc and choose which end to throw the ball to.
 
The games fielding should be based on Super International Cricket on the SNES. The computer runs the player towards the ball and you can change player, dive for the ball/catch etc and choose which end to throw the ball to.

Yeah, this is basically what i had in mind for semi auto - but i'm open to suggestions still on fielding.
 
what about my post a couple of posts up lm, i'd like to know how that side of the tournament creating will work.
 
OK,this is what i am imagining in my mind right now...

First you adjust the position of the baller by cursor keys which would determine his runup....
and for this we should have one more thing to lock this length of run up position of the baller for an over or two and we can change it whenever we want....

then we would finalyze that position and then then we would adjust he position of the ball in the hand of the baller which would be shown in the bottom corner of the screen....
this would determine the type of ball delivery like doosra or off cutter etc...

the baller starts moving...by this time we would adjust the marker in the pitch(as ballers think while running where to bounce the ball) and at the same time we would be adjusting the speed of the ball delivery....

by this,the user have to adjust more things and will make it more entertaining....

i know that JK already denied for run up idea but i think we need some sort of new thing in the bowling....no game has ever released the adjusting run up system and i think no difficult coding would be needed(sorry if i am wrong),just adjusting the position of the bowler by X and Y axis and finalyzing that position by hitting space button...
hope my idea would be kept in mind;)

I do want to have this in there, but it's actually much harder than you think. If you change the position of the bowler to 'any position' the user chooses, then his angle/rotation also needs to be adjusted slightly so that when he does the runup he won't run into the stumps or the umpire or off the pitch altogether. That is for left/right changes. For moving him forward and back, changing the lenght of his runup, that is really tricky because the runup animations are based on key events that rely on us knowing his start position beforehand. If the user changes this then it could screw up the animation smoothness.

BUT, having said all of this, i will put my thinking cap on and see if there is a way because it would be great to be able to do it.

I'm glad this discussion is happening!

All these ideas sound great, I love the idea of revving the ball for spin, perhaps it could also be related to the pace of the ball and trajectory

Fewer revs, more speed and flatter maybe?

One question though?

If we have a system where we place a marker for where the ball pitches, how do we ever bowl a bad ball by accident?

I'm thinking of BLC 99 where I almost never "dropped short" ...this is the most common mistake in real life bowling but I never did it in BLC99 unless I was deliberately bowling a bouncer....

Did anyone else find it really easy to place the cursor in that game?

How would this work in TAOC?

Yusuf

There will be a seperate 'power bar' (for want of a better word) for spinners that will control the trajectory/flight.

The bowling cursor will appear very late just before the ball is released, so you won't have that much time to position it. Also, the bowler's stats play a big part in the accuracy. The worse his stats then the more likely the ball is to deviate from the intended spot. We have an algorithm to calculate this based on his stats and some random elements. We think it works pretty well so far :)

how quickly will the downloads forum open after the release, and also, with regards to the players names, will you release the game, and then 5/10 mins later release the name changer, or will somebody have to release it as a 'patch'.

i'm currently working on some rosters, mainly international, but i've done IPL as well.

and another thing, when we make a new team, where will this team appear in the team select screen, in C07, you have 'international, english county, aussie state and other' will we be able to make our own categories. for example, we could have international, international 'A', English domestic, Aussie state, IPL etc.

another query, when we decide to go on a 'tour' with a country, we will make a new tournament, but when we are making a new tournament, will we be able to put a test series, odi series and t20 series and pre-season friendlies into one tournament. In c07, it comes up, Tour matches, test series vs xyz, odi series.xyz, will we be able to do this and choose who we play.

e.g. i want england to tour india and sri lanka

i would like to have a 3 test series vs india, and a single test vs SL.
then, i would like to play a OD tournament against India, SL and Bangladesh,
plus tour matches.

will it be possible to put all of this into one tournament.

I'm hoping to release the mod 'tools' and tutorials before the game is released so modders can get cracking!

For the team selection there will be groups, e.g. International and domestic and 'other', which is user-defined.

The tourny customizer will be something we will be very proud of that has never been seen in any (cricket) game to date. It will be very complex to code, but will allow you to choose all sorts of options, like you said. You would be able to select the teams you want in the competition, the host team/country,the name of the tourny, the structure, the rules (selected from many preset options) etc. The structure options would allow you to choose whether you play tour matches as well as Test and ODI and T20 matches (any combo of these) and how many matches you play in each category. The types of base tourny template areas to choose from are 'tour' and 'tournament'. The tour style is described above, where the 'tournament' style would be were you create like a league/knockout style comp such as the World Cup, which would have all sorts of custom options of it's own.

The goal of this is to allow any existing competition to be re-created from scratch and any non-existant competition you would like to create that fits withinthe broad confines of the customizer.
 
Few suggestions:

- Not to pidgeon hole bowling actions by the speed which they produce. For example, you can have an ultra quick bowler using the Glenn Mcgrath bowling action (which may otherwise be restricted to fast-medium bowlers). Moreover, the styles bring a certain edge to them. For example, the Sehwag spin action will cause more drift whereas the Muralitharan one will have more turn and the ability to bowl a doosra. The slinging action will have more reverse swing, but a high arm action may too have some reverse swing but of a less dramatic nature.

- Early shots. There is a risk, as in BLIC 05, that early shots will simply miss the ball and end up with the ridiculous scenario of playing a shot before the ball has pitched, if you are done in by a slower ball. In real cricket, the batsman will always check his shot which may result in a successful hit but more likely result in chipping the ball up in the air. Moreover, a good feature would be that, if there are varieties of shots played for each button combination, as I'm sure there will be for a front foot defense, for example, an overly early or late shot will result in a deliberately wrong variation being played, resulting in an edge or a miss of the line of the ball.

- Programmed outcomes. People have criticised games for overly programmed outcomes, but I do not feel that this has to be the case. For example, if the totally wrong shot is played, like in BLIC 05, an animation for a batsman getting into a tangle and getting hit could be shown. This could be extended for batsmen gloving a ball (up in the air, to the keeper, etc), getting hit on the helmet, getting hit on the foot, etc. Similarly for bowlers, the caught and bowled simulation could be more of a programmed outcome than an extension of the fielding mechanism as it will be extremely difficult to simulate the reduced reaction time of a bowler. This could extend to short in fielders as well. Moreover, the reaction of a wicket keeper to an inside edge or a skied catch could follow similar suit. I feel that trying to create a base of play and then extending that to all of the aforementioned, such as in the recent EA Cricket games, is a lot of hard work for a reduced outcome.

- I mentioned different shots for the same button combination before and I think this is imperitive for a successful batting system. You simply must have different shots against spinners, medium pacers and the ultra quick (90mph+) bowlers/deliveries. Deliveries in that a slower ball from a ultra quick bowler will be played, if timed right, the same as a medium pacer. Moreover, depending on the position of the ball, the shot will be different - a backfoot smear through the off side to a fullish ball will be different to a cut shot, for example, but both require the left button + attacking shot. This will avoid the obvious shot limitations present in the Cricket Revolution Demo. A full ball can be played off the backfoot and I think this game could utilise that well. Furthermore, if you wish to cover drive a ball well outside off, it should not be a difficult task, the game should merely play the appropriate shot depending on how wide it is.
 
I'd like to add my voice in favour of one button combination giving various different shots (instead of playing the same canned animation..). This will add much needed variety and a feeling of a real batsman in the game rather than a robot.

The possible shot animations should also vary according to timing to give a visual cue to what a good shot is. Poorly timed shots or bad shot selection should have a corresponding bad animation.

Clearly, this may not be possible in a first release but I feel it should be the long term goal of the batting side of things.

It would certainly blow most current games out of the water!

Keep up the good work guys..
 
with all due respect, if we adhere to the above suggestions, then the game wont come out before our grandchildren.

obviously we are trying to make TAOC the best cricket gaming experience but since our past is not so bright with the future in speculation, its safe to start off with something basic and then build up from there.

but my wishlist and manee's match a lot. so, definitely an option for future releases.
 

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