Dhoni said:
Hey, LM I think you forgot to check my few posts on this page and tell me what you think.
http://www.planetcricket.org/forums/showthread.php?t=16318&page=13&pp=15
Thanks!
sorry, mate, yeah missed that one...
happy to say that those are definately included. You already can hit a 'cut' for 6 - it's called a lofted cut...i may even show it in the next vid
About edges...there are 3 kinds of edge category....
i) outside edge
ii) inside edge
iii) mishit
the mishit category means the ball is going to go somewhere quite different from where you intended. This includes the possibility of straight up in the air or popped up for a catch at silly point or straight back to the bowler...how bad the mihit is depends on many stats and random factors, but it needs to be balanced so that the more 'outrageous' mishits are much rarer. The standard mishit will be more likely to have an effect like the ball coming off with less power than intended, wrong angle by a few degrees or more uppishly played, for example.... so mishits are not necessarily disastrous, in fact it is the mishits that will add so much more variety...hope this clears up some stuff...
LM
RabbleRouser said:
Why not just have one preset, realistic difficulty level? That means that AI patchers can make patches to make the game easier or harder. In real life there aren't difficulty levels so why should there be on a game?
i suppose this is not such a bad idea...i'd like to get some other opinions on it?
srk121 said:
Ok guys Few points to discuss. my comments are based on the previous version of cricket games, i would like to see thing which were lacking in other cricket games.
1. batsman colliding: not important but you could include this L.M. batsman running in same line and they get in between and get collide.
2. when a batsman hit a straight shot and bowlers put his hand in and hit the wicket sometime they may be out sometime not. This is not in any cricket game.
3. follow through: different types of follow through for bowlers.
4. A.I running in odi's last 3 or 4 overs when bowl is in the hand of keeper.
5. keeper taking leg side catches.
6. Economy for that particular bowler: bowler like murli kartik has a one day economy of 5.38 so that how A.I. plays him try to score runs. where as McGrath has 3.45 so they play him like that.
7. A.I. changing sides: trying different things A.I. goes round or over the wickets to change the angle.
8. A.I. bowling according to plan. like bodyline or off side field.
9. can u make inner circle fielders come forward while they ready for the bowl. i.e. when bowler start to run the inner circle fielders are outside but when bowler is about to bowl they take few steps and come in the circle.
10. fine leg or third man having a drink would be nice near the boundary
cheers :happy
1. batsman colliding: not important but you could include this L.M. batsman running in same line and they get in between and get collide.
could be done, just concerned could get annoying if happens too much...good suggestions tho
2. when a batsman hit a straight shot and bowlers put his hand in and hit the wicket sometime they may be out sometime not. This is not in any cricket game.
yes, must be in..
3. follow through: different types of follow through for bowlers.
yep. in.
4. A.I running in odi's last 3 or 4 overs when bowl is in the hand of keeper.
definately
5. keeper taking leg side catches.
100%
6. Economy for that particular bowler: bowler like murli kartik has a one day economy of 5.38 so that how A.I. plays him try to score runs. where as McGrath has 3.45 so they play him like that.
great idea...yes
7. A.I. changing sides: trying different things A.I. goes round or over the wickets to change the angle.
100%
8. A.I. bowling according to plan. like bodyline or off side field.
100%
9. can u make inner circle fielders come forward while they ready for the bowl. i.e. when bowler start to run the inner circle fielders are outside but when bowler is about to bowl they take few steps and come in the circle.
100%
10. fine leg or third man having a drink would be nice near the boundary
nice, but very much a wishlist one...
srk121 said:
some of the bigger grounds like melbourne or kolkata have their boundary line slightly away from the crowds. could we see that in this game?
yep..each ground will have a setting for this...i.e. size and also about the boundary rope...for example: no rope (just use adboards as boundary), rope slightly in, or rope in by a lot....this will be customisable of course.
las_faiz said:
Hi I donno if its mentioned before. LM can u put reverse swingin option for the good fast bowlers so tht maybe u can fool the cpu or viceversa. Tht would be really cool. Also lot of variety from cpu in bowling wld help.
I really liked srk121 point no. 6.
Wht i wld like in the game is
1] Reverse swing just to fool cpu or cpu fools u.
2] fast bowlers gettin tired after 6-7 overs spell.
3] Cpu going after part time bowlers.
I ll add more ....
1) 100%
2) 100%
3) 100%
srk121 said:
perhaps you could have a concentration meter L.M. i.e. after batsman has a break he makes he way and get more concentration. after having a verbal fight with a bowler his concentration goes bit down and also his confidence goes down as well.
same with bowler. after getting a hit he tries to bowl different length or bouncer to un settle batsman.
there is a 'focus' stat like this but will be hidden...
LM