Now, I know that you haven't done player stats and rosters, etc. So, I was thinking, and came up with this new way to record, numerically, how good a player is, which ties in well with the game. Instead of doing it EA or BLIC style, we could use these:
BOWLING
Pace: Instead of RF, RFM, Leg Spin, etc. bowlers, we have two types, Spin and Fast. Pace basically determines how fast these bowlers are. This way, slow-medium bowlers have a pace of about 65, and so do spinners such as Afridi and Kumble too. Faster ones have like 80 pace, and Mcgrath will have say, 72. Irfan about 75, Lee about 92, Akthar about 90 as well. Makes it more accurate instead of having both Saj Mahmood and Mcgrath classified as bowlers of similar pace.
Spin: How much spin they get. For pacemen, how much they rip thier slower balls.
Flight: Mostly for spinners, how much flight they bowl with normally. This way different spinners bowl differently, instead of Afridi and Bhajji bowling with similar flight and turn. For pacemen, this can be how loopy their slower balls are (Bravo will have a high stat, for example)
Control: What it says, how much control. In the bowling way, shows how much earlier they can move the control.
Swing: Or drift for slower bowlers.
Bounce: This can be comparable to height. Basically how much bounce they get. If you use height instead, taller bowlers get more height.
Common Sense: Bowlers with good commen sense understand where to bowl at certain periods of the game, and what to do for certain pitches. This attribute is mainly to make Computer AI tougher.
BATTING:
Reflexes: Can be used for fielding too. Could control how fast the bar moves on the meter which determines power. So even if they see it late, their reflexes are quick enough to hit it powerfully none-the-less.
Seeing the ball from the hand: You can call it something else. Basically, it judges how early the marker arrives, as they saw it early.
Technique: Judges how quickly they can change shot. I think you mentioned somethig about being able to back out of a shot, technique judges how quickly they can do that.
Power: What it says, how hard they can hit.
Control: How can they control thier hits to find the gaps. Better players like Sachin and Lara find the gaps easier than others.
Footwork: Good footwork means they are better at using their feet to attack the spinners, and are quicker in general with their movements, and don't get trapped at the crease as often.
Common Sense: Batsmen with good common sense understand when to just tick the scoreboard over, turn over the strike, when to hogg the strike, when to block and when to defend. Basically for computer AI.
You could also additionaly have ratings for how good they are off the back foot or front foot.
FIELDING
Speed: Also for running between wickets.
Close Catching: Slips, short leg, basically in catching positions.
Outfield Catching: Caching in the deep. Both these are very different, and require their own skils.
Reflexes: (From batting) How good they are at taking sharp chances.
Arm: How strong thier arm is. Factors in how strong they throws and for how long they can sustain it.
Agility: How good they are at diving about and stopping runs. Ties in with speed and reflexes.
Then you can have Capitaincy, experience, etc. as additional qualities.
BOWLING
Pace: Instead of RF, RFM, Leg Spin, etc. bowlers, we have two types, Spin and Fast. Pace basically determines how fast these bowlers are. This way, slow-medium bowlers have a pace of about 65, and so do spinners such as Afridi and Kumble too. Faster ones have like 80 pace, and Mcgrath will have say, 72. Irfan about 75, Lee about 92, Akthar about 90 as well. Makes it more accurate instead of having both Saj Mahmood and Mcgrath classified as bowlers of similar pace.
Spin: How much spin they get. For pacemen, how much they rip thier slower balls.
Flight: Mostly for spinners, how much flight they bowl with normally. This way different spinners bowl differently, instead of Afridi and Bhajji bowling with similar flight and turn. For pacemen, this can be how loopy their slower balls are (Bravo will have a high stat, for example)
Control: What it says, how much control. In the bowling way, shows how much earlier they can move the control.
Swing: Or drift for slower bowlers.
Bounce: This can be comparable to height. Basically how much bounce they get. If you use height instead, taller bowlers get more height.
Common Sense: Bowlers with good commen sense understand where to bowl at certain periods of the game, and what to do for certain pitches. This attribute is mainly to make Computer AI tougher.
BATTING:
Reflexes: Can be used for fielding too. Could control how fast the bar moves on the meter which determines power. So even if they see it late, their reflexes are quick enough to hit it powerfully none-the-less.
Seeing the ball from the hand: You can call it something else. Basically, it judges how early the marker arrives, as they saw it early.
Technique: Judges how quickly they can change shot. I think you mentioned somethig about being able to back out of a shot, technique judges how quickly they can do that.
Power: What it says, how hard they can hit.
Control: How can they control thier hits to find the gaps. Better players like Sachin and Lara find the gaps easier than others.
Footwork: Good footwork means they are better at using their feet to attack the spinners, and are quicker in general with their movements, and don't get trapped at the crease as often.
Common Sense: Batsmen with good common sense understand when to just tick the scoreboard over, turn over the strike, when to hogg the strike, when to block and when to defend. Basically for computer AI.
You could also additionaly have ratings for how good they are off the back foot or front foot.
FIELDING
Speed: Also for running between wickets.
Close Catching: Slips, short leg, basically in catching positions.
Outfield Catching: Caching in the deep. Both these are very different, and require their own skils.
Reflexes: (From batting) How good they are at taking sharp chances.
Arm: How strong thier arm is. Factors in how strong they throws and for how long they can sustain it.
Agility: How good they are at diving about and stopping runs. Ties in with speed and reflexes.
Then you can have Capitaincy, experience, etc. as additional qualities.