viral1991
International Cricketer
legend_master said:@Madman, you are still in the beta testers according to my book
LM
Wow, have you written a book too?
legend_master said:@Madman, you are still in the beta testers according to my book
LM
'The Art of The Art of Cricket' will be in bookstores later this year, including a copy of the game and a mug for only ?39.94. By all accounts it is a real page turner.viral1991 said:Wow, have you written a book too?
hollandcricket said:Just a quick thing that came across my mind while playing spin in EA 07:
I've never had a stumping with a spinner of my own bowling, only when I dance down the pitch.
So I thought: is there a way to implement stumpings where the batsman does NOT dance down the pitch?
For example, while playing a leg-glance or reaching for a cover drive, you (and CPU, of course) get -sometimes?- a change of stumping because the batsman drags his foot out of his crease? The "get-back-button" doesn't seem a big problem to me (even EA can do that ).
I think it will add something to spin bowling. Get the batsman reaching at your ball and you might get a stumping! And as a batsman, like IRL, a keeper who's always in the hunt for a stumping (and whipping bails off) adds some pressure too.
It will probably create more bugs and problems than stumpings for you I'm afraid, but nevertheless.
As I said, just a quick thought, so like to hear your comments!
More Stats:
Batsmen:
Backfoot (obvious)
Frontfoot (obvious)
Power (how hard does he hit it)
Gap (how good is he at working it into the gaps)
Speed (running speed between the wickets)
Reaction (ability to play fast bowling that is 90+ mph)
Concentration (high concentration is less likely to get out 'surprise' balls eg. yorkers, bouncers, slower balls, balls that swing the other way, googlies)
Technique (ability to play difficult shots eg. on drive, reverse sweep)
Judgement (ability to judge quick singles when comp controlled)
Versatility (can play bowlers from different widths better, can adjust to situations better)
Bowler:
Pace (obvious, less important for spinners)
Technique (ability to bowl difficult balls eg. yorkers, bouncers, slowers balls, googlies)
Conventional Swing (obvious)
Reverse Swing (obvious)
Swing Both Ways (ability to swing the ball the other way)
Reaction (ability to react to batsmen advancing down the pitch)
Confidence (high confidencce is less likely to lose momentum if hit for six or very bad over)
Versatility (high versatility can bowl from different widths and to left handed batsmen better, can adjust to different situations better)
Fielding (ability to field off his own bowling)
Fielder:
Speed (how quick they are in the field)
Reaction (ability to react to close in catches)
Throwing Speed (how quickly they can throw the ball after picking it up)
Technique (important for close in fielders, throwing underarm, kicking ball into stumps and other difficult manoveurs)
Judegement (ability to judge the balls flight and know where it is going)
Jumping (important for close in fielders, can jump higher and catch better when ball is over fielders head.
Amazement Factor (ability to make incredible catches)
manee said:This is a feature in Cricket 2005 and is horribly implemented due to the keeper being extremely slow to stump the opposition but I too would love this in TAOC.
Well I m pretty decent at 3dmax and the fact that bowling animation are hard to create accurately is valid to some extent but if we got 3 generic action like "Chest on" , "Side on" and "Slingy" we can edit the earlier frames and left behind the ending frames where the bowl is just about to deliver(the most difficicult part to do) in this way we can create good variety of bowling actions.Madman said:It's not that simple, do you know how hard animations are to create accurately?
Although Malinga shouldn't be bowling in the same way as Flintoff...
Allrounder18 said:Well I m pretty decent at 3dmax and the fact that bowling animation are hard to create accurately is valid to some extent but if we got 3 generic action like "Chest on" , "Side on" and "Slingy" we can edit the earlier frames and left behind the ending frames where the bowl is just about to deliver(the most difficicult part to do) in this way we can create good variety of bowling actions.