blockerdave
ICC Chairman
Hmm, not sure what to do - do we remove the links? I'll probably leave that call up to Matt, Colin et al .
Nah, they're legit.
Hmm, not sure what to do - do we remove the links? I'll probably leave that call up to Matt, Colin et al .
It is not seen in-game - you can edit it however you like or leave it alone and it makes no difference.Is The Not Visible region in the stumps template transparent? Or can it be left alone?
It is not seen in-game - you can edit it however you like or leave it alone and it makes no difference.
I would recommend using the 'none_col' texture included in the dbc_textures archive and using the template as a layer blended using Soft Light (or similar) rather than starting completely from scratch with the template.
You can't edit the Biggs bat (nor the Big Ant, 101 or Bradman bats)
The stumps need to be saved as DXT1.Hello.
Just a question with the stumps - after you've created and are converting to dds, do you use DXT5 as the output format, the same as for bats? It's just I noticed the file size of the stumps in the textures folder is 171kb and when I converted my first one today, the file size was 257kb. Do I have to reduce image size in photoshop first? Or do I have to use a different output format in the DDS Converter?
Apologies if this has been documented somewhere else previously.
Thank you for your assistance.
Cheers.
No worries, good to see more people taking an interest in modding .Thanks Madman!
DXT5 - is there any benefit? I'm not sure either. I only used it as it was mentioned in the bat tutorial post. Will give it a go tomorrow.
Thanks for the prompt reply and the mods you've contributed so far - awesome!
Cheers.