To be fair, the ball curving in the air in a golf game is an absolutely essential part of the gameplay for many reasons... Deliberate draw/fade, mishit hooks/slices or wind would affect the vast majority of shots drastically impact their success.
In a tennis game that bit of curve is unlikely to affect the success of most shots or change the flow of rallies.... There are occasions where it does though, like the passing shot at the end of this rally in TE;
Indeed, the curve might be irrelevant for which player wins the actual point if curving the ball ala real life is not in the game............but it shows up the ignorance and arrogance of the coders, no, I correct that, it shows up the arrogance of the company employing the coders that they would prefer complex mathematics, which applying curve to the shots introduces.............to not be in their game to save costs...................................because clearly its more complex if "aftertouch", see below, is involved...
Cricket_online:- Even though you are another of the TS4 flag wavers and fair play to you as each to their own, its good that you also liked GST on Wii, it had those same ball physics to a certain extent as GST2 on X360 and PS3, and played so smooth and organically, organically being the word I have sought after this week to describe those sports games, not just Tennis, that employ real ball physics.
My "aftertouch" history:- For 3 years in the mid-90's I worked for Maxis UK (the SimCity people, now under EA) and we had a deal with Anco (those behind the Amiga/Atari ST Kick Off 1 and 2 series of games + more versions), and one of their main coders, Steve Screech, who worked with Dino Dini previously on Kick Off 1 and 2, was coding the latest version to be called Kick Off 97, and the deal was that Maxis were going to release and distribute it worldwide, and the initial builds I alpha tested (lucky me!) had no "aftertouch" on shots/crosses indeed anything.........................so guess who made it clear to Steve Screech @ Anco that they needed (similarly to Sensible Soccer in the early 90's and Microprose Soccer before it in the late 80's, I am 51!.....) to have aftertouch on the shots and crosses in the game.
It took some convincing for Steve to introduce it (strange though, because he had put aftertouch into Kick Off 1 and 2, and even though the newer Kick Off 97 engine, which was not 2D anymore and was one of the earliest attempts, ala Fifa 94/95/96, to show the action in a three dimensional view, then implementing aftertouch would be irrelevant to the graphics engine itself and it made me recall that he told me that Dino Dini used to be the main coder.............aha I thought, so your aftertouch man isnt involved now, so this will be a "straight line ball flight" product......
*****) but we were all happy with the final release product, and it was all showed in its final version at a celebrity event at Arsenal Football Club, that poor club with its new manager of Dick Emery.
Its a pity it only sold a really low amount of copies though.
But even though, I must still chase up those 1997 royalty payments...
***** I know I keep on too much and everyone is bored by it, but I still cannot believe Top Spin 4 got away with this and no-one noticed, or was bothered, by straight line ball physics. Its laughable, so very Jose Mournho really. Over-hyped and full of shit.
Also, Allez Allez Allez,come on the Redmen and Jurgen Klopp << yes I know this was irrelevant to the above but I am full of nerves ahead of Saturday,
where hopefully Mr Salah will BEND a few into the top corner.....................
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