The biggest reason I do not play newer cricket games.

I can vary the the cover drive anywhere between midon to point in dbc 14.

The leg clip to mid on i agree wasnt effective to middon in 14 but you can hit to midwicket well in 17!

On PS4 I can't. If extra cover is positioned I can kiss my chances of hitting a 4 via cover drive good bye. I may be able to hit the ball left of extra cover if I time the shot early or right of extra cover if I play it late but those shots aren't well timed and won't get the the boundary. In real cricket you see batsmen hitting well timed drives through the off side anywhere from mid off to point region for a 4 and that's missing in DBC 14 and my point was that this shuld be a priority over adding more animations.
 
Something I thought may work is a kind of 'aftertouch' control to slightly alter shot direction. Currently both the shot selection and aiming are decided by the angle of the RS flick, which sometimes can result in accidentally playing cross-bat when you want to play straight-bat, even triggering a cut when you want to play a drive etc.

Maybe you could have it so the initial flick decides the shot selection and general aiming as it does now, and then have a very short time after this (before the ball reaches the bat) where you can rotate the stick to change the aim of the shot, so for example a cut behind point for RHB would be; flick RS 3 o'clock, rotate towards 6. Cover drive 7-8 o'clock flick then rotate either way to send it more towards point or mid off etc. Perhaps the speed and distance of the rotation can decide how much it deviates from the usual path of the shot.

This could achieve the 360 degree control whilst making each of the stroke animations more flexible and having it rely on feel/practice rather than pointing the stick exactly where you want it to go.
Would a cover drive be 7-8 o'clock, if you have Point at 3 o'clock? I would have thought more like 2 o'clock. Anyway, I like your suggestion of 'aftertouch' but I wonder whether this is easy to do and what other implications it has for game play. It would certainly be good to try to get the ball either side of a fielder (something that I stuggle with in DBC14 for shots through Mid-off in particular) but would this increased ability to play 360 degrees also necessitate a need to fine-tune fielding positions to allow fielders the ability to stand anywhere in the 360 degrees rather than set locations?

I know we all want greater control of shot placement but I imagine that there are limitations of the controller and how people use it that make this harder to actually deliver. Maybe the 'aftertouch' method would help. No idea how easy this is to instrument or whether it would make batting even more tricky. I'm pretty sure that BA have spent years thinking this through and will have explored most options to get the balance between realism and gameplay right...but I would be interested to learn what limitations and oppotunities exist using a controller to get 360 shot placement.
 
@BigAntStudios just to clarify by different levels I meant different animations due to different levels of skill from the guys/girls doing the modelling, not different animations in certain skills levels in the game.( I do understand that it would be a huge undertaking)

I meant like getting a few guys from the office who play at different levels. It would add more varieties in animation.

Don't get me wrong btw I'm not disappointed in any way with how the beta looks and am aware of the fact that it's by no means the finished product.

In future it would be cool if the fans could win competitions or donate funds to be in the game.
 
Would a cover drive be 7-8 o'clock, if you have Point at 3 o'clock? I would have thought more like 2 o'clock. Anyway, I like your suggestion of 'aftertouch' but I wonder whether this is easy to do and what other implications it has for game play. It would certainly be good to try to get the ball either side of a fielder (something that I stuggle with in DBC14 for shots through Mid-off in particular) but would this increased ability to play 360 degrees also necessitate a need to fine-tune fielding positions to allow fielders the ability to stand anywhere in the 360 degrees rather than set locations?

I know we all want greater control of shot placement but I imagine that there are limitations of the controller and how people use it that make this harder to actually deliver. Maybe the 'aftertouch' method would help. No idea how easy this is to instrument or whether it would make batting even more tricky. I'm pretty sure that BA have spent years thinking this through and will have explored most options to get the balance between realism and gameplay right...but I would be interested to learn what limitations and oppotunities exist using a controller to get 360 shot placement.
You're right, I got mixed up and said that as if it were from broadcast cam for some reason (despite never playing on that in DBC) and yes, I'm not sure if it would work well and be intuitive in practice or if it is implementable with the physics model etc.

I also have trouble in 14 guiding the ball into gaps and would like a bit more control over aiming, but we don't want to make this too easy. I'm not a fan of how AC09 handled it, where you had total control to the degree - you see it very often in real life where batsmen really middle it with power and it still goes straight to a fielder, whereas in AC09 if you aimed in a gap and timed it in the perfect zone, guaranteed boundary. In theory I feel the method I outlined could offer the freedom to pick out gaps in the field in a skill based way and make shots more versatile.

Regardless, I'm fairly hopeless at batting in the game anyway, much prefer bowling in games and in real life :p.
 
Mate i smash it through midwicket in 14

with leglance ? my leg glance apart from when i miss time to medium bowlers, goes in square leg direction and behind, thats interesting, it shows its often our play thats not adapting to different area rather than the game itself, something for me to try out now with 14, along with that incredible francobaldo awesome sauce!
 
with leglance ? my leg glance apart from when i miss time to medium bowlers, goes in square leg direction and behind, thats interesting, it shows its often our play thats not adapting to different area rather than the game itself, something for me to try out now with 14, along with that incredible francobaldo awesome sauce!

Yep. Next time i hit one i will try and get a video of the replay
 
Animations and stuff will improve with each iteration, that I am sure of. What I would love to see get an overhaul is the AI. I was not able to get competitive and fun matches against AI and that made me abandon playing a game I had waited so eagerly for. I don't play online so AI is what will determine the longevity of my interest in yet another cricket game. I hope Ross and his team have their focus on this very key area central to gameplay they so dearly hold close to heart.
 
If modders can work out this elusive AI thing, I am sure Bigant can manage it even better if they put their mind to it.
 
You need francobaldos hack; miracle man!

Have a look in the dbc14 download section!

Actually, Franco without knowing, he has raised the bars of DBC17's AI expectation. Sometimes it make me to think, whether he is from BA & beta testing with us using previous iteration. ;) A miracle man who keeps giving different dimension to DBC14 gameplay till date.
 
If modders can work out this elusive AI thing, I am sure Bigant can manage it even better if they put their mind to it.
For some reason very confident that this time around the AI is gonna be awesome..Mainly because Franco's mod shows it was possible and this time they will make it possible and incredible...:D
 

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