As an interesting point the main thing we couldn't edit in IC10 was the licensed teams. Would almost rather have it all unlicensed...
Absolutely. In fact, I'll even go a step further, beyond the (obviously valid) arguments of the ability to edit and the limited resources available, to put forward the argument that I and perhaps many of you would actually enjoy the game more if it bared no resemblance to real-life international cricket at all.
I know that may sound a little odd, but I'm basically borrowing a little from the
Uncanny Valley hypothesis and adapting it to the field of sports games. If we're led to believe that a player in-game is supposed to be Sachin Tendulkar for example, then every little thing that makes that seem incongruent will revolt us. If he's holding the wrong bat, if his nose is too pointy, if the stripes on his boots are the wrong colour, if his kit is slightly outdated or if the crowd doesn't cheer loudly enough it'll bother us, because we've conditioned ourselves to view the game as a simulation as soon as we recognise a real-life element. Perhaps more importantly, it'll also bother us if we get him out early regularly; we'll stop trying to win and start trying to accurately create a realistic-looking scorecard, and that's when user input becomes confused and games just stop being fun altogether. Beyond international players, it also goes for grounds, teams etc; the more realistic developers try to make them, the more the tiny inaccuracies will irritate us.
I think this sort of thing does apply to me more than others due to my background in cricket simulation and player rankings rather than gaming as such, but it probably does affect many more people than they themselves actually realise. If we were given an entirely ficticious team called the Panthers and had to climb the ladder with a bunch of players we hadn't actually heard of, I bet most of us would actually have a lot more fun playing the game while not having to worry about whether the representation is accurate or whether the result is realistic. Plus, without having to worry about such things in development, a lot more time and money could be devoted into accurately representing
the sport itself which is what we're all really after.
Of course this industry is just as much about developing software people will think they'll like beforehand than software they actually will like when they get it, so this post probably won't be brought up too far up the chain, but it's something I've thought for a quite a while.