Fast gameplay(the basic reason of longevity of ea cricket 2007).
A batsman should not be able to flick a ball to legside when bowled completely outside off stump.
(Even the most wristy player VVS Laxman could only flick it to midwicket when the bowl is just slightly outside offstump).
Defending shots have to be made difficult by increasing edging tendencies.
Pitch conditions should matter.
Pitching spot should be only visible after the ball is released from the hand of the bowler.(This can be sustained by using ea 07 batting controls with extra buttons for defending and flair shots).
The movement of this invisible spot is only horizontal not vertical(only line selection not length ).The movement is less sensitive way outside off stump and the sensitivity of the spot increases in the lines from outside offstump to leg stump.Thus wides outside legstump would become very common if landing spot is not controlled properly.An execssive movement caused to the pitching spot can lead to a no ball.(one factor for no ball).Speed variation has to be included.
Length depends on the timing of the press of the button which controls the release of the ball from the final stride of the bowler.(press it early you will get a full length ball press it late you will get a shot ball.Inbetween somewhere lies the good length bowl).The distance for length demarcation(like 6-8m for good length) must remain same but bounce varies depending on the pitch
AI bowling more intelligent & has to be based on field set like what happens in real cricket.
FIELDING:
Should be relay based and completely manual
General:
More stats and graphs.
Tutorials covering all aspects are a must.
Training nets.