vikrantv8
County Cricketer
is it possible to include anti-aliasing for PC in this patch?
is it possible to include anti-aliasing for PC in this patch?
The bowling, in my opinion, needs major tweaking if it is going to possible to get enjoyment out of it. I've just played a game as an experiment, every single ball in the light green zone outside of off stump, hitting the perfect matching colour each time, and mixing up deliveries.
The results were, put simply, perfect Test batting by the AI. Katich took 25 balls to get off the mark, Hughes was restrained and played each ball on its merits. The major flaw with the system is therefore exposed - the AI appear programmed to react to the colour system itself, rather than taking into account length, swing, pace etc. Hit light green and light green, they defend. Hit dark green and dark green, you get smashed. In principle, it sounds like a good idea.
The major problem is that the light green area is a) too small, and b) in the wrong place entirely. The system needs serious work, the game punishes variation and instead encourages monotonous bowling in the same small area outside off stump. Therefore, you are basically unable to get LBW decisions, or clean bowled strikes. The only way in which a batsmen appears to be able to get bowled is to chop onto his own stumps.
I've attached the pics of the test match, along with the pitch maps of Anderson and Broad. You can see where a slight miss of the right area is punished by a rare green dot, indicating a boundary.
You try playing against it mate. I was four wickets down at the time with Michael Hussey and Haddin (IIRC) at the crease - not playing with two tailenders. Despite them being high in confidence, with him bowling in the yellow consistently with the fast bowler, the timing window was tiny. That in itself wasn't a big issue - the problem was that if I did time it, it was almost always a catching chance, either by one the close fielders or the bowler.
There are two main problems with short fielders in this game:
As I say, play against him using it and see what you think. If you're happy with it after that, then good for you - your free to use it against anybody else who agrees it's okay. However, I and apparently many others clearly feel it is too effective when you would never use it with a fast bowler in a Twenty20 IRL (if ever).
- They have a very large area of effect, particularly the short cover. Anything played between wideish mid off and forward point can present a catching opportunity for short cover.
- The game slows down close catches too much. Even if you make a good connection with the ball and the fielder is only a couple of metres from the bat the fielding player gets a a comparatively large amount of time with the ball green to secure the catch. Considering how quickly the ball is going to the fielder it should be much shorter.
With catches behind or to the slips I can understand it slowing down more as you must have edged it and so clearly made a mistake.
Finally, some slip catches. I was batting though. Has anyone got a slip catch off of a Fast-Medium bowler? Fast bowlers are actually a challenge.
I have never had one carry to slip from anything above a spin bowler
I'd say it is, but I don't think they'll include it. Just force it from your GPU's external settings.