I have seen the gameplay. The bowling actions are limited. I am not saying they are bad, actually they are better than previous iterations, but that they are not very varied.
And why does that comment belong in this thread?
So here is hoping they will continue to focus on animations and implement more individual styles in the next few iterations. Animations are incredibly crucial in how a sports game feels.
Actually I just watched a video on youtube, Starcs action doesn't look all that different from Hazelwoods, just a left handed version.
Bowling action itself, the run ups are pretty bad too but I am more concerned with the actions. I watched the official IGN video and also a user posted one. I do notice there is a difference in actions but you have to sort of focus to see it. In real life the differences are extremely obvious.
Take a look at this game from 99:
It's bowling action is way smoother and realistic than any action in Ashes cricket.
No I have not played the game. And yes you are trying to watch the ball but as far as the overall feel and presentation goes, the bowling action plays a huge role.
Sorry to burst the bubble but there are only 3 bowling actions for pacers and 2 for each leggie and offi. So much about in house mocap and all we get is an improved DBC17 bowling action with couple of variation at the release point
To be fair it was a horrible decision who ever made it atleast couple of side on and open chested action and one sling arm one would have done the job add 3 types of runups slow med fast would be icing..
Hopefully patch can solve it?
It can be fixed here as well i mean what's the point for slight change in action for offcutter/leg cutter , swing and slower bowl based on user selection? Just make it static as it's not much of use to alter it based on input , Dale Steyn doesn't bowl inswing and outswing with noticeable change in action.And that bowling action is fixed with zero reliance on user input.
Hopefully patch can solve it?
It was a horrible decision to recycle the dbc 17 action inspite of having mocap facilityIt was a horrible decision to add more variety than DBC17? I can understand why some might be disappointed based on their own expectations, but using language like ‘horrible’ to describe something that is objectively improved over previous iterations is disingenuous and lacks perspective
It can be fixed here as well i mean what's the point for slight change in action for offcutter/leg cutter , swing and slower bowl based on user selection? Just make it static as it's not much of use to alter it based on input , Dale Steyn doesn't bowl inswing and outswing with noticeable change in action.
What a great attitude. I'm sure you've never complained about something. A mo cap facility was heavily promoted and basically the only variation in bowling actions is the angle of the arm.
It was a horrible decision to recycle the dbc 17 action despite of having mocap facility
Again what's the need to show it's affect in visuals? Especially if it's restricting more actions which could have been added . It would have been damn easy and butter smooth if they just have multiple static bowling action without over complex restrictive visual nuances.The timing is based on user input.
I thought a thread like this would happen but to be honest he is nicer than most. Now for the topic, the bowling actions are fine and a step up from there last games but can there be improvements sure.
PS My question for Motime6 is are you going to buy the game as I am day one.
Sorry to burst the bubble but there are only 3 bowling actions for pacers and 2 for each leggie and offi. So much about in house mocap and all we get is an improved DBC17 bowling action with couple of variation at the release point
To be fair it was a horrible decision who ever made it atleast couple of side on and open chested action and one sling arm one would have done the job add 3 types of runups slow med fast would be icing..
Hopefully patch can solve it?