What's the story behind dbc14/17 ashes fast bowling animation?

I will wait for more gameplay videos and see, I probably will purchase it and it will be my first cricket game purchase in over a decade. Not sure yet though.



Exactly, and this is my point. Bowling action is extremely repetitive, it is just a repetitive animation and one which you cannot even control for the most part. How hard is it to implement a nice repetitive uncontrollable animation? The default action is terrible, it looks clunky and amateurish, as if the bowler is some novice attempting to learn bowling.
It's because of the added realism of subtle changes in action based on timing and delivery length which I frankly speaking is of no use. Especially if it's making the action uglier and restricting another action which could have been added.
 
Again what's the need to show it's affect in visuals? Especially if it's restricting more actions which could have been added . It would have been damn easy and butter smooth if they just have multiple static bowling action without over complex restrictive visual nuances.

Please tell me more about how you know this for a fact. I trust you’ve developed a cricket game in the past and know objectively that Big Ant could have added more actions? I also assume you know about Big Ants budget, timelines and resource allocations to make such a confident statement.

You have no clue what you’re posting about.

The effect on visuals is that the bowler jumps when you tell them to jump. That’s generally how video game inputs and animations work. If you want canned animations, go back to EA.
 
Please tell me more about how you know this for a fact. I trust you’ve developed a cricket game in the past and know objectively that Big Ant could have added more actions? I also assume you know about Big Ants budget, timelines and resource allocations to make such a confident statement.

You have no clue what you’re posting about.
How do you explain the fact that a game from 99 has a smoother and more professional looking bowling action? It is you who is making no sense.
 
The reason I insist upon this is that this small change could

How do you explain the fact that a game from 99 with a fraction resources of Big Ant has a smoother and more professional looking bowling action? It is you who is making no sense.

To repeat myself, it’s a canned animation that has zero user interaction or intervention outside of starting the action at the top of the run up. And I’ll respectfully disagree - the new animations in Ashes look just as if not more professional
 
Please tell me more about how you know this for a fact. I trust you’ve developed a cricket game in the past and know objectively that Big Ant could have added more actions? I also assume you know about Big Ants budget, timelines and resource allocations to make such a confident statement.

You have no clue what you’re posting about.
I am just posting common sense , the only thing which result in lack of actual bowling actions in the game inspite of having mocap facility is because of the technicalities of the current bowling system if you can change entire shots from DBC17 surely it's not hard to change the bowling action too unless there is technicalities which making it restrictive now i mean common you have the Aussies bowlers mocap data available yet you only use the last 2 second data for the actions? Surely bupa haven't been restrictive on its usage right i wouldn't make sense.
 
To repeat myself, it’s a canned animation that has zero user interaction or intervention outside of starting the action at the top of the run up. And I’ll respectfully disagree - the new animations in Ashes look just as if not more professional
Well if you think it looks better then that is your opinion. I find the older action a lot more professional looking, including the run up and followthrough which has a lot more energy. This is from a game from almost 2 decades ago. If you really feel Big Ant could not have done any better, especially when batting animations which require a lot more user input are a lot better then I guess there is no convincing you.
 
It’s clearly a design decision on BA’s part.

In my opinion this time round with Ashes they have taken plenty of excellent ones. In such a short period they have turned the most intricate part of the game,the AI on it’s head amidst all the other improvements.

It is quite clear by the videos, that the current AI is one of the best ever in any Cricket game.

We also need to look at the fact that the game is a niche one hence with a very constrained budget. So better bowling actions are like First World problems.

For me, it’s a very honest effort from BA this time round compared to DBC 17(which seemed like a rushed release). It’s not bug ridden and It ticks all the right boxes for me and hence I’ll be buying it.

If it doesn’t tick yours, do not buy it. It’s simple. They made their decisions. You need to make yours.

They didn’t make any false promises. So why create a thread and complain?
 
I am just posting common sense , the only thing which result in lack of actual bowling actions in the game inspite of having mocap facility is because of the technicalities of the current bowling system if you can change entire shots from DBC17 surely it's not hard to change the bowling action too unless there is technicalities which making it restrictive now i mean common you have the Aussies bowlers mocap data available yet you only use the last 2 second data for the actions? Surely bupa haven't been restrictive on its usage right i wouldn't make sense.

Except you know literally nothing of the development process, and seemingly very little about the interaction between bowling mechanics and animation. I’ll leave it here with you, because we can’t get beyond you making subjective claims that aren’t based on fact
 
To repeat myself, it’s a canned animation that has zero user interaction or intervention outside of starting the action at the top of the run up. And I’ll respectfully disagree - the new animations in Ashes look just as if not more professional
Point is why cannt we get canned bowling action in ashes? What's the point of user interaction in a bowling action? It's fairly straight forward and you don't notice subtle changing in action on real cricket on TV
 
Point is why cannt we get canned bowling action in ashes? What's the point of user interaction in a bowling action? It's fairly straight forward and you don't notice subtle changing in action on real cricket on TV

Because the bowling mechanic is based on user input and not a canned animation!!!! The bowler jumps when you say jump. What do you not understand about this? You’re not simply asking for canned animations, you’re asking for a complete redesign of the bowling mechanics
 
Well if you think it looks better then that is your opinion. I find the older action a lot more professional looking, including the run up and followthrough which has a lot more energy. This is from a game from almost 2 decades ago. If you really feel Big Ant could not have done any better, especially when batting animations which require a lot more user input are a lot better then I guess there is no convincing you.

Not technically true based on how the batting and bowling mechanics work. But thanks for being sensible with your posts
 
It’s clearly a design decision on BA’s part.

In my opinion this time round with Ashes they have taken plenty of excellent ones. In such a short period they have turned the most intricate part of the game,the AI on it’s head amidst all the other improvements.

It is quite clear by the videos, that the current AI is one of the best ever in any Cricket game.

We also need to look at the fact that the game is a niche one hence with a very constrained budget. So better bowling actions are like First World problems.

For me, it’s a very honest effort from BA this time round compared to DBC 17(which seemed like a rushed release). It’s not bug ridden and It ticks all the right boxes for me and hence I’ll be buying it.

If it doesn’t tick yours, do not buy it. It’s simple. They made their decisions. You need to make yours.

They didn’t make any false promised. So why create a thread and complain?

I have actually shown videos of Big Ant games to my friends and other cricket fanatics around me. Every single one of them right away pick on the animations and seem to lose interest because the game just doesn't look right. In fact if you read a lot of youtube comments, they also criticize the animations. It can have a good AI and tons of other features, but bowling/batting animations are not first world problems. They are core features of a cricket game. With the latest iteration I do want to give credit where it is due, the batting animations have improved a lot but the bowling leaves a lot to be desired.
 
Because the bowling mechanic is based on user input and not a canned animation!!!! The bowler jumps when you say jump. What do you not understand about this?
I don't want the bowler to jump when I say jump especially if it's gonna look clunky however the in the background it would register the input and the output would be the bowl pitching on the trough. Sounds simple to me.

It's just the over complex design flaw which making the action uglier
 

Users who are viewing this thread

Top