Below please find my rather detailed feedback on the current state of the Online Game , I dearly hope it is of use to Big Ant , to make this game even better :
I`ve had 13 x Online Pro20`s so far on Legend , and can report as follows :
The overall feel of the game is much more stable and responsive (Havent had a disconnect yet ), especially the batting and required footwork to execute shots . I can say it feels slightly easier to bat , which isnt a bad thing . It could be the ramp up effect of the Start up Confidence meters , maybe coupled with the stamina drain thats now solid . The inner ring fielders are slightly more responsive , but will still not dive or move sideways alot to stop shots played , but they are better than before . The throwing meter for certain fielders (Extra Cover , Point and Square Leg) are still buggered though.
The Keeper and Bowler now rarely dives head on into an oncoming returned ball . They even manage to take bails off after some catches , where before they had to sort of throw the ball to the wickets . They however still randomly let balls pass them , resulting in overthrow fours , (the backup fielder are then also not "aware" of the incoming ball)
On the bowling front , it feels basically exactly the same , couldnt really pick anything different up there .
Some Positives :
- Fielding Preset`s , now "Stick" for the most part , you will only randomly find a guy that moved himself out of place , but because we disable the timer , one can allways move him back to his spot once you notice it.
- Pitch Types can be chosen , hooray !
- Havent seen an instance where the keeper just ignores a bouncer flying in reach of him .
- Not one Bat pad has been seen in the games so far (maybe not a positive , but rather that than the "too much" scenario . I can however see that the pads have become much more "bouncy" , with balls floating off them sometimes.
Some negatives :
- The No. 1 persisting issue for Online Gamers now is the Glitchy runout scenario , where the batsman will set off for a run of own accord and then return (resulting in you getting out via direct hit) , or never to return with no means to cancel . This results in around 3 -4 Dismissals so far per Pro20 .
- Overthrows , thats not from the users mistake. Around 2 - 4 Times per innings
- 8 runs are still randomly given , especially when a ball is almost cut off on the boundary or a tap back that failed .
- When accepting a Saved Game file invite from your opponent , you can still not access your Preset Fields , and all logo`s are still gone .
- No Stat Tracking for any online games. My batsmen walk out each match with the same stats nothing updates or accumalates .
- On my own User Statistics page , my Total Innings are shown as 0 , (Ive played 142 Pro20`s so far) , resulting in my average thats now also wrong . This was 100 % correct before the Patch .
Below a Summary of the 13 Online Pro20`s I`ve Played in the Investigation into Patch 4 Online , just to give some background and context.
(All were played on Legend difficulty , against Players in my own Country)
Game No. 1 - Connection Strength :125 Orange
3 x Glitch Runouts
0 x Overthrow 4`s
Game No. 2 - Connection Strength :127 Orange
0 x Glitch Runouts
1 x Overthrow 4
1 x 8 Runs awarded instead of 4
Game No. 3 - Connection Strength :128 Orange
4 x Glitch Runouts
2 x Overthrow 4`s
1 x 8 Runs awarded instead of 4
Game No. 4 - Connection Strength :360 Green - UK Based opponent
0 x Glitch Runouts
3 x Overthrow 4`s
Game No. 5 - Connection Strength :125 Orange
2 x Glitch Runouts
0 x Overthrow 4`s
Game No. 6 - Connection Strength :116 Green
2 x Glitch Runouts
1 x Overthrow 4
Game No. 7 - Connection Strength :102 Orange
1 x Glitch Runout
1 x Overthrow 4
Game No. 8 - Connection Strength :102 Orange
1 x Glitch Runout
2 x Overthrow 4`s
Game No. 9 - Connection Strength :111 Orange
1 x Glitch Runout
0 x Overthrow 4`s
Game No. 10 - Connection Strength :92 Orange
1 x Glitch Runout
0 x Overthrow 4`s
Game No. 11 - Connection Strength :105 Orange
3 x Glitch Runout
0 x Overthrow 4`s
Game No. 12 - Connection Strength :105 Green
1 x Glitch Runout
0 x Overthrow 4`s
Game No. 13 - Connection Strength :66 Green (Local Mate with 20Mb Fibre)
1 x Glitch Runout
2 x Overthrow 4`s
I really think we need a last minor Patch 5 to nip the last remaining issues in the butt . If the Glitch runouts is the only thing that gets fixed , it would already have a massive effect on everyones game . You can imagine the swearing , everytime you lose your oke because of that. I can note that the above Counts of Glitch Runouts is only the instances where it costed a player a wicket , it happens throughout the game at random intervals , but it allways depends if the ball is on the same side where the glitch occurs for it to result in a wicket.
The Glitch Runout issue happens regardless of the Connection , as can be seen from the above sample. Alot of the Bugs I will mention below is also "Old" DBC14 Bugs that has nothing to do with the connection strength . For example : the Saved File Issue where the receiver dont get to access his preset , and logo`s gets jumbled up , custom players gets cencored . Some issues cannot be blamed on dodgy connections.
Here is my Checklist of what got Sorted and what not based on the 13 Games :
1. Alot of Overthrows with Backup Fielders also disinterested in Stopping the Ball , keeper and bowler physically getting hit by rather rather than catching it
Better
2. Inner Ring Fielders very lazy and cannot effectively dive to stop balls , or throw quick throws at the Stumps (the Green marker randomly re-sets resulting in a loopy throw)
Better
3. Nicks are not audible 9/10 times
No
4. Shots played from the Bowlers perspective are not seen bat on ball , resulting in random appeals as your not sure what transpired
Yes
5. Random invisible Ball being bowled
Yes
6. Bowler changing sides without that input given
No
7. Bowler sometimes running from the next pitch in to bowl , then warps back last second to bowl.
Yes
8. Fielders on the Boundary allways slides over the rope whilst trying to cut of boundaries
No
9. 9/10 times , fielders cannot tap the ball on the boundary back in time , allways reaching boundary and ball at the same moment.
No
10. Pitches re-setting after Saving a match
No
11. Receiver of a Saved Match invite , dont have any access to Pre-set Fields , logo`s buggered up , and most names cencored
No
12. Cencored Names for alot of players
No
13. Nicks from Spinners are not caught by keeper , he does not even react , only way to get any chance , is to set keeper position to back
No
14. Bouncers by Fast Bowlers , are sometimes just left by keeper with no effort to catch it .
Yes
15. Stuttering Framerates when Shadows become more and more
Yes
16. Bowler and Keeper diving towards incoming throws
Yes
17. Glitchy runouts , where batmen will randomly set off for a run , and then cancels , resulting in getting run out , with the slight variation where he never cancels the run , with no way for the user to get him to turn back .
No
@HBK619 , @mikeymerren , @MattW