Guybrush Threep
Club Captain
- Joined
- Dec 2, 2013
- Online Cricket Games Owned
My feedback was tailored more towards the game as I can see this 'bowling speed' or 'reaction time' setting enhance longevity. I am sure both hardcore gamers and 'pick up n play' crowd would love it.
A bit off-topic, but just wanted to make comment on this as it's been something I've been thinking about for a long time.
One of my concerns is that because players need time to play their shot, the bowling speed is significantly reduced. However this will also take away the feeling of bowling or facing thrillingly quick deliveries.
In real life as a batsman though you instinctively know whether the ball is going to be short or full as it is actually released from the bowlers hand - that is the earlier a bowler releases it the fuller it will be, the later then the shorter.
I wonder whether there could be some prior indicator as to the length of the delivery (and it might just be watching the bowlers hand closely with clear animation changes, it could be a rumble in the gamepad, it might be on on-screen indicator) so you could then allow faster balls to be bowled in-game and you would only really need to pick the line.
If you allowed for the balls to come down quicker as the difficulty increased I think it might be manageable from a gamer's perspective, having spent a fair bit of time in the Cricket Academy nets.
It would change the whole mechanic of the game, but anything that allows the thrill of really fast bowling to be experienced in-game is worth it IMO.