lazy_chesnut
International Coach
I've completed the second test, here's the summary.
I'm a little concerned the AI keeps getting out for fairly low totals now my bowling is more accurate. They play securely enough for a little while and then just get out. Maybe custom fields (and changing the delivery from the original choice) had something to do with it in the first innings. However, in the second innings I stuck to the field placings that come with the game. For the first four or five wickets I changed the delivery type a fair bit, but for the remaining wickets (when I remembered...) I didn't change the type of delivery whilst running in.
There were a couple of run outs in that innings as well, including Ponting. The run outs were tight, but were a little silly. I reckon the size of the Lord's outfield (and perhaps the English grounds in general) is perhaps causing confusion for the AI. If the ball went deep into the outfield the AI would run the first two normally, but they then stopped, then started the third when the fielder had the ball in his hands, resulting in a lot of extremely tight decisions.
More testing is required but I still maintain this is the most fun I've had in any cricket game.
Nothing a little bit of stat editing won't sort out I'm sure. You might just have to make your bowlers worse as you get better. I don't think it will need tweaking to the point of the ridiculous like people were trying before the patch (0 timing, etc.).