sami ullah khan
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Hey chief you must have played the game yourself. Can you share your best score in a fifty or twenty over match on hard difficulty?
Did you simulate the entire match or by 30 overs every time?
An innings at a time.
So how could you possibly know that the scoring rate was slow at particular stages in a teams innings and that a team was a certain score at the end of a session?
OK: I've done the Lords test - This was AI vs AI with no human intervention, with default teams.
Lord's.
Day 1:
Weather cool, wind gusty, OVercast (the conditions outside my window this morning!)
England win the toss and bat.
After an early wicket, a good recovery sees them reach 283/7 at the close.
Day 2: weather has much improved and is quite bright.
England lose all 3 wickets in the first 10 overs, but reach 306 all out.
NZ Reach 202 at the close, 6 wickets down.
Day 3: Weather stays bright.
NZ reach lunch having put on another 90 for 3 wickets, but lose their last wicket just after lunch still 7 runs behind: 299 all out.
England end the day on 140-2
Day 4: Again, weather good.
England score steadily through the whole day, declaring late in the day on 382-5.
Day 5: Weather STILL good (this is getting MOST unrealistic!)
New Zealand score steadily to begin with, but lose wickets. By tea they are 8 down, the run-rate is slow, and are all out with 20 overs left to go for 209.
England won by 180 runs.
You can view session by session.
Awesome!!! Now these are the kind of posts I love !! I remember when IC2010 was released, a few members got it earlier than most of us and used to post their scores, some eventful occurences and impressions.....good old days !!
Thanks for this chief....the play looks pretty realistic to me :
Thanks Chief. Having played the game yourself, are you seeing similar results as with simulating? I.e. Games having realistic scores and going into a fifth day?
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Dont forget these are simulated scores, not played scores.
Dont forget these are simulated scores, not played scores.
Does the AI lend itself to that though with their tactics? In all the previous games you could usually get 'realistic' totals through self restriction by making up rules on what shots not to play, or never using the loft button.But if you play it as it's meant to be played, yeah: I think it plays like a test.
Does the AI lend itself to that though with their tactics? In all the previous games you could usually get 'realistic' totals through self restriction by making up rules on what shots not to play, or never using the loft button.
Or to put it another way, do you feel like you have to try and hold back to get a realistic result?
Does the AI lend itself to that though with their tactics? In all the previous games you could usually get 'realistic' totals through self restriction by making up rules on what shots not to play, or never using the loft button.
Or to put it another way, do you feel like you have to try and hold back to get a realistic result?