you're probably right, that i am maybe ascribing too much influence to PC.net
I'm often more right than wrong...
call it a gift.
but then again, i just think this sort of platform is going to be a significant source of review, word of mouth etc.
I don't think PC.net is going to make all that much difference to sales, to be honest. Unless Matt/Barmy come to an arrangement to sell the game somehow via PC.net, perhaps as a digital download or something for folks who can't go into a store to buy it, then I really doubt this forum is going to make all that much of a difference sales-wise. What it DOES provide is your second point; positive word of mouth and with social media being at the forefront of most marketing campaigns these days, we do have a fairly large positive-focussed user base that will spread the word. But it's still a very niche sport in a niche games market. Investment and time at PlanetCricket by Ross, Chief and Mike is totally down to the enjoyment factor they get from interacting with their A-Level fans and the value they place on it.
percentage of sales yeah I agree we're a)negligible and b)even a lot of us will buy the game despite the negativity so it's understandable he doesn't care that much...
I don't know if my choice of words was perfect, "care" seems a bit harsh - but I do think he's got bigger things on his plate than playing to the rabble at the Colosseum, especially with the issues they're facing and the delays, that they've been a bit weirdly open about in his updates. As I said earlier, I'd rather not hear about bug problems and testing and prefer to hear the positives - if you compare Ross/Mike and their interaction with us, it's been predominately positive, they've obviously been having problems and challenges (look at the early test shots til now and compare them - like a different product!) but they've kept mostly quiet about that and when they've had something to share, they've released it into the wild and taken feedback constructively. Whereas, the 505/Trickstar team have always held all their cards VERY close to their chest for either licensing reasons or protection of their product. So it's just two different styles of interaction, neither more valuable to us than the other... But you can't say X is doing it right and Y is doing it wrong, because neither game has hit the shelves yet and we won't know how effective either approach has been until we play the games and decide for themselves if the hype (or lack of it) lives up to our expectations.
my scepticism about the game ever seeing the light of day is mostly driven by the manner/lack of engagement here and lack of attempt to turn around the negativity , so looking at it more your way it's highly likely i'm wrong. i actually hope i am.
Yup, I think the biggest weakness and the one mistake from Chief was not simply to own up about the delay. Had they been upfront with that from the start, since it wasn't really a secret, then the position they find themselves in would be a little more generally positive towards the delay. All it needed was a "guys, the games not perfect... we're delaying it to get it even better for you all" and there wouldn't have been a problem. One project has been shrouded in more mystery than the other - but that's ONLY because one team has made a cricket game before in the past and that's how they've ALWAYS done it. BigAnt have come along and taken a COMPLETELY different approach to the community here and the openness with what their product is...
deep down my hunch is ashes was always designed as a cricket "game", and bradman as a cricket "simulation"... and 505/trickstar have been shocked that there is much more enthusiasm for the simulation, and are struggling to turn that around. they've fallen between two stools and don't know how to extricate themselves. i wouldn't be surprised if we don't see a game this year but see another 505 attempt for 2015 ashes.
I don't know about that. From what we know, the BigAnt product has been in development for YEARS longer than the Ashes product. It's been on the backburner for a while, but with more resources being added to it there's clearly a more adventurous innovative approach that the BigAnt guys have taken on, with a focus on features and personalization/customization... whereas the Ashes guys have put their energy into securing licenses for the title and sponsors to match their previous efforts because that's what they've ALWAYS done. So I don't think either game is going to be "less cricket" than the other - they're just going to be two very different styles of game, visually and aesthetically. What we do know is Ashes is going to be a more traditional style of cricket game and pretty much what we expect it to be, just spruced up for a modern consumer... the BigAnt title is going to be the underdog, with different mechanics and a WHOLE bunch of features implemented in a way we've not seen before.
We're spoiled, really. Whether the engagement is there or not, we're getting two games and they'll both speak for themselves in a few months.