D
Dutch
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Somewhere in the bowels of my mind I recall this being stated by BA....Eh what? Would be extremely surprised, guess will have to set them all to one and test again.....
Somewhere in the bowels of my mind I recall this being stated by BA....Eh what? Would be extremely surprised, guess will have to set them all to one and test again.....
I honestly don't think this is purely a QA issue (though obviously that would help). Many of the problems that people are experiencing seem, to me, to be design issues rather than code issues. Yes, there are bugs but these could be patched out over time, for the most part. More challenging seem to be the things that are working as designed...but are not helping with player experience and are also probably contributing to complexity with the code base. I've put hundreds of hours into DBC and Ashes and even I find Ashes to be puzzling at times. I don't know, for instance, what a yorker length bouncer is...but I can select that option. I don't know what a faster slower ball is...but that is available also. What does an effort ball do when bowling spin? What does the seam position widget indicate when bowling pace? Why would you put experience points into fielding skills in Career mode? Why does the bowling camera not follow the ball after it has been hit...meaning that bowlers have to attempt the catching/stopping mini-game with all the relevant pieces (bowler, ball, reflex catch icon thing) being off screen? All of this (and more) is designed in rather than being buggy but the design decisions seem odd to me.I said it out of box game should have tried and tested gameplay QA so we don't have to keep looking for that sweet spot
Are you guys using downlosded teams? All mine are OOB and wonder if my teams are skilled higher
Or are you both playing career with new unskilled batsman etc?
I have noticed that you can vary the length using seam position. It's particularly evident with cutters. Pick an off cutter and move the seam angle to about 5pm and it'll zip in at a fuller length, set it to 1pm and you'll get a floatier shorter ball. The video I shared 'Gus Fraser toe crusher' a page or two back was the full pitched off cutter with seam at 5pm. I'm not sure if seam position just overrides the delivery or modifies it because, like you say, a lot of the game doesn't explain the reasons why you might choose a delivery and what effect it will have.I honestly don't think this is purely a QA issue (though obviously that would help). Many of the problems that people are experiencing seem, to me, to be design issues rather than code issues. Yes, there are bugs but these could be patched out over time, for the most part. More challenging seem to be the things that are working as designed...but are not helping with player experience and are also probably contributing to complexity with the code base. I've put hundreds of hours into DBC and Ashes and even I find Ashes to be puzzling at times. I don't know, for instance, what a yorker length bouncer is...but I can select that option. I don't know what a faster slower ball is...but that is available also. What does an effort ball do when bowling spin? What does the seam position widget indicate when bowling pace? Why would you put experience points into fielding skills in Career mode? Why does the bowling camera not follow the ball after it has been hit...meaning that bowlers have to attempt the catching/stopping mini-game with all the relevant pieces (bowler, ball, reflex catch icon thing) being off screen? All of this (and more) is designed in rather than being buggy but the design decisions seem odd to me.
There's lots to like about Ashes over previous versions but it seems to becoming overly complex with so many possible customisations and tweaks that getting consistent player experience seems almost impossible. It would perhaps have been better to limit variation and concentrate on getting the core design right and focus on making the experience intuitively comprehensible. It's great to see that many at PC are experimenting with changing this or tweaking that to see if there is a magic configuration that delivers the experience we all know must be hiding somewhere in the game...but that's probably not the way games should be designed.
I just had a lot of fun bowling on a grassy hard pristine pitch. I was SA vs Ind and they honestly had no clue against Morkel. He's figures were 4/42 but could have been 8. Edge to keeper 2 to gully and a slip catch also had 3 great bowleds. Especially one from Steyn just clipping the top of off. They made 282 a/o in 89 overs. End of day one.The only mode I play is casual and with downloaded teams from @Llewelynf, currently playing as his Pakistan team against the Australians and I'm having quite the experience. Literally all my wickets have been from edges with a few bowleds, but the amount of edges I'm getting is crazy. Also the cpu is bowling a really tough off stump line 4/5 deliveries making it impossible for me to score runs...really enjoying this!
Quite. Who knew that the seam position was to vary length (is it really?)? What's the difference between 5 o'clock and 11 o'clock? How can anyone work it out without tons of experimentation? Seems very odd to me. I get the fact that a company might want to keep a few things for you to discover on your own...if they're publishing an adventure game...but it doesn't make any sense for a sports game. Any designed-in feature in Ashes should come with clear documentation and guidance on how to apply it or interpret it.I have noticed that you can vary the length using seam position. It's particularly evident with cutters. Pick an off cutter and move the seam angle to about 5pm and it'll zip in at a fuller length, set it to 1pm and you'll get a floatier shorter ball. The video I shared 'Gus Fraser toe crusher' a page or two back was the full pitched off cutter with seam at 5pm. I'm not sure if seam position just overrides the delivery or modifies it because, like you say, a lot of the game doesn't explain the reasons why you might choose a delivery and what effect it will have.
I understand as a company you want to keep some things close to your chest, some things you want people to discover while playing the game but there's an awful lot that just goes unexplained.
I just had a lot of fun bowling on a grassy hard pristine pitch. I was SA vs Ind and they honestly had no clue against Morkel. He's figures were 4/42 but could have been 8. Edge to keeper 2 to gully and a slip catch also had 3 great bowleds. Especially one from Steyn just clipping the top of off. They made 282 a/o in 89 overs. End of day one.
I just had a lot of fun bowling on a grassy hard pristine pitch. I was SA vs Ind and they honestly had no clue against Morkel. He's figures were 4/42 but could have been 8. Edge to keeper 2 to gully and a slip catch also had 3 great bowleds. Especially one from Steyn just clipping the top of off. They made 282 a/o in 89 overs. End of day one.
You can create your own team lists in the academy so they show up when scrolling. Pretty sure existing ones cannot be edited.I really enjoy playing as the many historical sides that have been created and shared via the Academy — but I was wondering is there any way to move these downloaded sides from 'CUSTOM' to the historical section along with all the historical sides that come with the game? Thanks.
Quite. Who knew that the seam position was to vary length (is it really?)? What's the difference between 5 o'clock and 11 o'clock? How can anyone work it out without tons of experimentation? Seems very odd to me. I get the fact that a company might want to keep a few things for you to discover on your own...if they're publishing an adventure game...but it doesn't make any sense for a sports game. Any designed-in feature in Ashes should come with clear documentation and guidance on how to apply it or interpret it.
I am really enjoying Ashes, despite its flaws, but it is strange that it is made to be deliberately baffling at times.
I just had a lot of fun bowling on a grassy hard pristine pitch. I was SA vs Ind and they honestly had no clue against Morkel. He's figures were 4/42 but could have been 8. Edge to keeper 2 to gully and a slip catch also had 3 great bowleds. Especially one from Steyn just clipping the top of off. They made 282 a/o in 89 overs. End of day one.
Is it really the seam pos effecting length though?
I know the timing of the delivery effects the length, so you'd have to bowl a series of 'perfect' deliveries with different seem positions and compare it to a series of perfect deliveries with no seem postition variance to confirm 100% that the seem position was effecting the length and it wasn't input variations or random variation.
I would still say that's an excellent run rate for a team that gets rolled in less than a day. Better than 3 an over. I would have expected 250 would be more like par for getting rolled inside a day, unless they had someone come out low in the order and belt a few around?