Ashes Cricket General Discussion

Yeah agreed, I'll wait until some conservative guys start smashing it around.

I can prove with some bigger numbers that none of the sliders meant anything in DBC14, and that's why I'll always view whatever BA do with a hefty dose of cynicism.

However, I remember a few months ago saying "hang on, mentalities seem to have disappeared" and everyone was like "nooo they are there." Try getting a first innings of over 4 or around 2 an over in a test match on the last build. I've been watching cricket for 20 years and working in it for 10, so can sniff when something is up.

i'm just yanking your chain... in truth my memory of betas would be that mentality variance improved after that build.

i think it went through a chain something like:
  • ai slogged last ball of any over where they scored <2 off first 5 balls regardless of mentality or ball quality (much like dbc17).
  • ai slogged last ball occasionally, not an obvious pattern, and certainly aggressive players more likely to do so than conservative. ai accumulation was strong, mentalities evident.
  • ai will slog semi-randomly, irrespective of mentality or ball quality, to maintain an overall run-rate of approx 3.5. the run rate is not varied according to pitch or ball condition. there doesn't seem a target individual strike rate (e.g. conservative happy at 30/40, aggressive wants 50/60). the 3.5 must be maintained over a period of approx 3 overs. (i.e. you can have 2 tight overs in a row, never a 3rd).
 
you've always had a touching belief in the law of small numbers.
Speaking of which.

I've just bowled a powerplay to a team with some with judgements set very low. 59 for 6 after the 10.

They were doing OK, one wicket down, until they lost three in an over in quick succession. The first was a lovely edge to gully. The next two, were balls 5 and 6 of the over, which means they have to slog them (gotta keep up that run rate). I've got shot force turned down to 10, to counteract the fact that everyone clobbers it even with normal shots, so this may be a factor. Or that judgement is so low they don't how stupid it is to try and slog when you are fully confident. Guessing it's the former.

Other wickets - a knick that flew to point, and edge to gully and a peach of a lbw. The lbw was actually to a batsman, that I hadn't changed, with judgement 61. So I'm going to go out on a limb here and say judgement can be added to the list of skills that have little to no effect.

I did have a bit of sick in my mouth when Michael Slater said "I like that shot, nice technique" after the fourth or fifth another prod shot through the slips. A good reminder why I have comms off.
 
Speaking of which.

I've just bowled a powerplay to a team with some with judgements set very low. 59 for 6 after the 10.

They were doing OK, one wicket down, until they lost three in an over in quick succession. The first was a lovely edge to gully. The next two, were balls 5 and 6 of the over, which means they have to slog them (gotta keep up that run rate). I've got shot force turned down to 10, to counteract the fact that everyone clobbers it even with normal shots, so this may be a factor. Or that judgement is so low they don't how stupid it is to try and slog when you are fully confident. Guessing it's the former.

Other wickets - a knick that flew to point, and edge to gully and a peach of a lbw. The lbw was actually to a batsman, that I hadn't changed, with judgement 61. So I'm going to go out on a limb here and say judgement can be added to the list of skills that have little to no effect.

I did have a bit of sick in my mouth when Michael Slater said "I like that shot, nice technique" after the fourth or fifth another prod shot through the slips. A good reminder why I have comms off.

interesting that you mention 2 edges to gully. i can't remember my lest genuine-looking "good" edge that went anywhere else.

edge variation is another thing that got shot to shit by the post release, ahem, "support".
 
Tried batting after a long time and the animations seems all over the place. Not sure if it's something to do with the classic controls. Any advice/tip is welcome.

Hard Difficulty and Batting Far camera.
 
interesting that you mention 2 edges to gully. i can't remember my lest genuine-looking "good" edge that went anywhere else.

edge variation is another thing that got shot to shit by the post release, ahem, "support".


Edges are not too bad with my reduced stat teams.
 

Edges are not too bad with my reduced stat teams.

it's depressing, because what we have here, in order to get edge variation you've had to change the default licensed teams to a point at which they aren't competitive.

also the 2nd edge there - a full ball on leg stump, played straight with no follow through, flies high to 2nd slip. ugh.[DOUBLEPOST=1517318728][/DOUBLEPOST]strip away context, there are nice dismissals in that video. but in context - there is nothing positive in that video whatsoever.
 
Reduced stats is a rabbit hole I refuse to go down.
I'm down there, deep in it and it's not pretty as far as I'm concerned.

Bowled 30 overs in a test, with licensed Australia, to a team with a top order with 1 skill point for everything except for 90 in one skill set (e.g. one has 90 judgement, one has 90 attacking etc). They were 79 for 5. The batsman that looked the most capable was the one with 1 for all batting skills but 90 for strength and an all over Bat rating (what you see in the academy of 0). The number seven (1 skill point for everything), also a 0, was doing ok too. They'd put 32 on for the 6th wicket. The only other player to get out of double figures (21) had a 90 rating for attacking.

Beginning to think that how a batsman plays might be just down to the Bat Rating combined with Mentality. So you could skill someone 90 for Footwork, Control, Attacking and Defensive and they'd be as good as someone with 90 for Special Shots, Hook, Cut, Drive. They'd both be rated 30 (if the other skills were 1). Even then, while the top 5 all had 8 ratings, the two with 0 were doing better.

I did have some modifiers running, but nothing I haven't done for the last few. Low shot force which probably as much as anything accounts for the low run rate cause they were still hoiking Mitchell Starc yorkers over square leg to keep the run rate from falling too low.

The other thing I noticed, when bowling on the stumps, they rarely ever player a forward defensive, it's nearly always a prod shot or trying to work it to leg. They are all Style 1 though.

Draw your own conclusions. I'm off to play XCom 2.
 
I'm down there, deep in it and it's not pretty as far as I'm concerned.

Bowled 30 overs in a test, with licensed Australia, to a team with a top order with 1 skill point for everything except for 90 in one skill set (e.g. one has 90 judgement, one has 90 attacking etc). They were 79 for 5. The batsman that looked the most capable was the one with 1 for all batting skills but 90 for strength and an all over Bat rating (what you see in the academy of 0). The number seven (1 skill point for everything), also a 0, was doing ok too. They'd put 32 on for the 6th wicket. The only other player to get out of double figures (21) had a 90 rating for attacking.

Beginning to think that how a batsman plays might be just down to the Bat Rating combined with Mentality. So you could skill someone 90 for Footwork, Control, Attacking and Defensive and they'd be as good as someone with 90 for Special Shots, Hook, Cut, Drive. They'd both be rated 30 (if the other skills were 1). Even then, while the top 5 all had 8 ratings, the two with 0 were doing better.

I did have some modifiers running, but nothing I haven't done for the last few. Low shot force which probably as much as anything accounts for the low run rate cause they were still hoiking Mitchell Starc yorkers over square leg to keep the run rate from falling too low.

The other thing I noticed, when bowling on the stumps, they rarely ever player a forward defensive, it's nearly always a prod shot or trying to work it to leg. They are all Style 1 though.

Draw your own conclusions. I'm off to play XCom 2.


I agree. BA are just making games that are tarted up with a veneer of depth, but deep down are no more advanced than games of 20 years ago. They should be called out on it as unfair practise, but I guess they have our money now. Think of all the combined time people have spent fiddling around with teams, the academy and sliders since DBC14.
 
I agree. BA are just making games that are tarted up with a veneer of depth, but deep down are no more advanced than games of 20 years ago. They should be called out on it as unfair practise, but I guess they have our money now. Think of all the combined time people have spent fiddling around with teams, the academy and sliders since DBC14.
I was going to say it has about as much depth as Top Trumps but then I remembered in Top Trumps the individual skills and abilities actually matter.
 
I was going to say it has about as much depth as Top Trumps but then I remembered in Top Trumps the individual skills and abilities actually matter.


At least in three iterations we have gone from no variables mattering at all, to two variables mattering. Way to go ...
 
don’t get me wrong I agree with what is being said.

The game is on my shelf now and hasn’t been touched in a while.

I claimed this to be the game all cricket fans had waited for and my feedback during testing was that of complete excitement and praise.

I spent hours making videos and testing.

That game never made it to the public. And tweaks that many have asked for I asked a million times More and nothing was addressed.

I’m not angry. I’m just confused. Confused to why that’s the case.
 
But now since Ross has mentioned that they are working on a patch and I am sure you guys would be engage in that sooner..Is it possible to get back "THAT" version of the game which was really enjoyable against AI? I know it was there but will it see the light and get through to the patch along with whatever tweaks thats required for the game?

Also would like them to remove the front foot prod animation and replace them with proper good looking animations...It not only looks ugly but many times it just ruins the AI gameplay..If AI has decided that its gonna play on the off side theres no stopping ..Try bowling leg side to them and they slide even more leg side and play that horrendous shot wherever they please on the off side and mostly into the small gap there would be for a boundary..There are many shots which have just vanished over patches as it was similar cases with earlier games as well...

There are many things that can be done to this game, make it the best or just push to OK status, certainly not sure what to expect out of it..
 
it's depressing, because what we have here, in order to get edge variation you've had to change the default licensed teams to a point at which they aren't competitive.

also the 2nd edge there - a full ball on leg stump, played straight with no follow through, flies high to 2nd slip. ugh.[DOUBLEPOST=1517318728][/DOUBLEPOST]strip away context, there are nice dismissals in that video. but in context - there is nothing positive in that video whatsoever.

Why do edges always accelerate off the bat as well? Some more than others, but unless it's a flashy cut shot to gully/3/4 slip, generally the ball maintains speed, or slows down, not accelerate through to the keeper/slips
 
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But now since Ross has mentioned that they are working on a patch and I am sure you guys would be engage in that sooner..Is it possible to get back "THAT" version of the game which was really enjoyable against AI? I know it was there but will it see the light and get through to the patch along with whatever tweaks thats required for the game?

Also would like them to remove the front foot prod animation and replace them with proper good looking animations...It not only looks ugly but many times it just ruins the AI gameplay..If AI has decided that its gonna play on the off side theres no stopping ..Try bowling leg side to them and they slide even more leg side and play that horrendous shot wherever they please on the off side and mostly into the small gap there would be for a boundary..There are many shots which have just vanished over patches as it was similar cases with earlier games as well...

There are many things that can be done to this game, make it the best or just push to OK status, certainly not sure what to expect out of it..

i don't believe it is possible to get back that build, except by a fluke. the truth is that it's not clear what changes had the negative impact. it doesn't seem as if BA have the systems to control those things.

also, IF they are working on a patch, it is with zero engagement of the beta people. i guess they may have found others, but they are not communicating with us.

as for that prod animation - that push at the ball is of itself not bad, it is one that happens in a game. the outcome of it flying for 6 over the slips - THAT is the problem. the physics in the game is unreasonable, and an insult to the intelligence of the player. this is the most outrageous example, but the edge i highlighted in wealey's video above is another one.

we are effectively rolling dice and the game is just constructing a narrative. our input has only an incidental impact on that narrative. (or, on lower levels with the shot replacement, literally no impact.)
 

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