Ashes Cricket General Discussion

Also regarding the easy hitting issue..
Have set my all batsman in my Batting side
To precise.
Way more realistic hitting and shot power this way

Really? Mentalities don't work for AI players, I'd be amazed if they made a difference with a human batting. You sure you aren't imagining it?
 
Really? Mentalities don't work for AI players, I'd be amazed if they made a difference with a human batting. You sure you aren't imagining it?

200% sure.

It works for human batting .

Precise for all the 11 batsman.
With shot power at 25
 
how much did you lower the batting skills.?

all the batsman set to precise and are in the range from
65 to 80 max
Tailenders Batting values less than 10
Running attributes of all the playing 11 set to
0 ( this works when u only bat in the game)
 
My concern here is that while some are finding batting very easy, there is also a subset of players who are fine with the current level of difficulty. What if the batting difficulty is increased and the players who were fine with the current version begin to find it impossible to bat against the AI? It would be interesting to see how BA would strike the right balance between knowing what is easy and what isn't.
 
To be honest, yes it is too much. The game experience should scale with preset options & difficulties. Sure, add a 'Custom' option that lets you tailor individual sliders to suit, but the sliders shouldn't overlay on top of the existing difficulty levels as some sort of multiplier, they should dictate the difficulty level.

Racing games are a pretty good parallel - some people like to race casually, some want a more hardcore sim experience. Look at F1 2017 - Easy sets AI to easy, you can have auto gears, driving line, braking assist, etc. You can then also go customer and leave AI as is, but disable auto gears, braking, etc to make it more challenging. You don't have a slider to adjust the default level of grip, or the lifetime of the tires, or the acceleration of gravity - these are constants of physics and should remain consistent in cricket as well! Don't give me a slider for pitch friction - this should be dictated by the type of pitch! Don't give me a slider for ball speed, increase ball speed with difficulty... Similarly with shot power, don't give me a slider - someone can either hit the ball hard or not and should be dictated by player attributes!

It just seems lazy to add sliders and say - go sort the difficulty out yourself, by the way we won't tell you what half the sliders do (because we don't know ourselves) so go and work it out on your own.

I hate comparing cricket games to FIFA, but in FIFA, to get a decent game, you don't need to edit all the players to have 1 skill vs 100 skill on opposing team. In FIFA you don't need to pick the worst team to play against the best team on Legend difficulty to have a good game. It should be handled in the design and not up to the user to customise the game to the nth degree.

This x a million.

After dbc14 there was a lot of discussion about it would be good to separate batting and bowling difficulty.

In BA that morphed somehow into all that plus a load of unexplained sliders that may or may not have an impact, that (when dbc17 first dropped) had no context whatsoever in terms of relation to defined difficulty settings and have just led to a situation where everyone has a different experience and who knows if it's down to ability, sliders, attributes or something else.

The game should play well with players skilled realistically to their real world equivalent, with default physics determined by conditions, and present an authentic challenge based on match format and difficulty

Everything else is just absolute nonsense
 
Dont forget our Online Only folks , where all Sliders are disabled.

We can only choose Legend and hope for the Best.

Biggest Problems for Online :

  • Certain Pitches the Shot force is just a bit to high , meaning aerial attempts go too far into the Crowd . On Other pitches is better (but problem is on Random everything for pitches , you get to only see 2 of the 4 pitch parameters at the toss and not know the other two, resulting in not knowing which is the better pitches combinations)

  • Pitch degredation (or lack thereoff visually and in game batting feel)

  • Bloody Batsman that gets stuck in Quicksand once you try and cancel your 2nd or 3rd run and gets runout
  • Point and Square Leg , as well as the Buggers on Short Cover and Short Mid Wicket catches and stops everything.

  • Batsmen not sliding their bats in whenever they want...

  • No way to get your batsman to return to the crease when missing/leaving the ball
 
My concern here is that while some are finding batting very easy, there is also a subset of players who are fine with the current level of difficulty. What if the batting difficulty is increased and the players who were fine with the current version begin to find it impossible to bat against the AI? It would be interesting to see how BA would strike the right balance between knowing what is easy and what isn't.
Indeed a problem, but from what I read here from Pro to Legend seems to be the problem, Veteren and Legend should be made a little more difficult to bat, Pro the same or what currently is Veteren/Legend...but yes you cant please everyone all of the time! ;)
 
Which control type are you using for the easy batting with all sliders set to high maybe its just me but on classic with all levels (not sliders)at the highest batting is impossible but on standard controls I can bat ok.
 
Dont forget our Online Only folks , where all Sliders are disabled.

We can only choose Legend and hope for the Best.

Biggest Problems for Online :

  • Certain Pitches the Shot force is just a bit to high , meaning aerial attempts go too far into the Crowd . On Other pitches is better (but problem is on Random everything for pitches , you get to only see 2 of the 4 pitch parameters at the toss and not know the other two, resulting in not knowing which is the better pitches combinations)

  • Pitch degredation (or lack thereoff visually and in game batting feel)

  • Bloody Batsman that gets stuck in Quicksand once you try and cancel your 2nd or 3rd run and gets runout
  • Point and Square Leg , as well as the Buggers on Short Cover and Short Mid Wicket catches and stops everything.

  • Batsmen not sliding their bats in whenever they want...

  • No way to get your batsman to return to the crease when missing/leaving the ball

Definitely all significant issues offline too.
 
all the batsman set to precise and are in the range from
65 to 80 max
Tailenders Batting values less than 10
Running attributes of all the playing 11 set to
0 ( this works when u only bat in the game)
between 65 to 80, thats too much..maybe precise covers it up.let me see.
 
Take away the fielding map and ability to select shot on standard control before ball has left bowlers hand on the higher levels and it should be much harder
 
I dont even play with the fielding map as it was never available before, and ive always used to more "difficult" classic controls, still batting is too easy...
 
I dont even play with the fielding map as it was never available before, and ive always used to more "difficult" classic controls, still batting is too easy...

I play everything default, legend hard (i don't go to hardest because of marker timing making me premeditate too much). i play with teams that i think are skilled realistically to the real-life player (i.e. there is variation according to ability, no arbitrary judgment or strength limits). i use the classic controls. i get (some) edges.

but i still agree batting is too easy - there doesn't seem the need to play yourself in (i pretty much only play tests/first class), and once confidence is green you can go nuclear at will. there seems no difference at all batting with a low rated lower order batsman and a high-rated top order batsman.

BA have had this highlighted throughout last summer, @WealeyH in particular was going nuts about it because he doesn't get edges. @grkrama highlighted a particular issue about the top of the bat having too much power and sixes coming high off the bat. at no point in the process have they shown any interest in addressing that. if they had it would have been fixed before release.
 

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