D
Dutch
Guest
It shouldnt matter which bowling level you play at to be fair; the ai should play in a certain way appropriate to the match format and match situation. Timing windows is the only thing that should increase/decrease with the different difficulties and the ai’s ability to counter what you chuck at them, that is what is being striven for.What bowling difficulty were you playing on? Currently I'm weary of going higher than Hard because Hardest seems just a bit too punishing. But if it gets to a point where the AI respects actual good bowling and can't just smash a four or six whenever they want then Hardest might be the way to go.
If I as a user find amateur my level then I deserve an authentic experience just like the person playing on legend.
What should make a huge difference is Milton Keynes against Australia, whatever the user difficulty.[DOUBLEPOST=1519293118][/DOUBLEPOST]Another aspect being worked on is human batting: how to tweak things so that you can play the ball as it pitches rather than out of the bowlers hand, and have a reasonable risk/reward equation. Again this needs to be reflected differently in different formats and with different mentalities and skills.
Last edited by a moderator: