Ashes Cricket General Discussion

This is something that genuinely excites me. When batting, I often feel like the ball rarely moves until after it passes the bat. Regardless of the delivery it often feels like sideways movement is not as big an issue as length.
Man, that is different now! It is genuinely a challenge and facing fast bowlers on a green deck with a new ball with pitches and the ball doing "stuff" is a thoroughly immersive experience. You will really have to see off the new ball and play to the conditions......now if we can get genuine reverse swing coming into play as the ball gets older.......of course another element needs to be taken into account in terms of he qualities needed to make the ball seam at all.....who can do it and who can not, on what pitches in which conditions.....there has to be genuine variation in there dependent on those factors.
 
The fourth innings fields when AI are bowling are still a bit of a mess: the first innings AI innings are very good, they don't chop and change and they will keep things attacking as long as they are taking wickets or keeping the run rate down....if runs are flowing they will act accordingly.....I will see if I can get some fields up.....there are others testing ODI's so they will have to do that.....I think this is probably going to be one of the most challenging areas to get right because of the mechanics of the game and of peoples different perceptions of what the " right" field is though of course somethings are obvious....have a 7-2 field but don't be bowling down leg for example
Further more at the mo fields dont matter and AI could have 11 men behind the bat because I have been edging more than a U2 tribute band.....
 
Just ponting out the obvious flaws. Why do you post things if you dont like to see any feedback. I would ignore you from now on. I suggest you do the same. Really tired of your ego
 
Man, that is different now! It is genuinely a challenge and facing fast bowlers on a green deck with a new ball with pitches and the ball doing "stuff" is a thoroughly immersive experience. You will really have to see off the new ball and play to the conditions......now if we can get genuine reverse swing coming into play as the ball gets older.......of course another element needs to be taken into account in terms of he qualities needed to make the ball seam at all.....who can do it and who can not, on what pitches in which conditions.....there has to be genuine variation in there dependent on those factors.
How is AI spin bowling shaping up? Is there a bit more consistency in using of a stock delivery?

One area I think could be improved is bowling mentalities. Whether it's possible now or somewhere down the line I'd love be able to have a clear way to create spinners that have varied approaches. Whether it's focussing on flight or bounce or others using more variations (same with pace bowling, having swing bowlers v those who use seam or cutters). The only real difference I see with bowling mentalities is changes in length.
 
The fourth innings fields when AI are bowling are still a bit of a mess: the first innings AI innings are very good, they don't chop and change and they will keep things attacking as long as they are taking wickets or keeping the run rate down....if runs are flowing they will act accordingly.....I will see if I can get some fields up.....there are others testing ODI's so they will have to do that.....I think this is probably going to be one of the most challenging areas to get right because of the mechanics of the game and of peoples different perceptions of what the " right" field is though of course somethings are obvious....have a 7-2 field but don't be bowling down leg for example

I totally agree that AI fields is a very complex piece especially in longer formats. The AI has to understand the match situation, time remaining, batting lineup & batsmen at the crease etc. It's tough to determine when AI should attack and when take a step back and also what's an attacking fields compared to a balanced one. As an example are 3 slips and gully a balanced field for tests or an attacking one? When should AI go for 3 or more slips compared to just 1 or 2 slips? This is all tough for AI to determine without the AI logic being revamped.

And that's why I would rather shorter formats be fixed first as it's comparatively easier to determine which fields to set given the match situation. Generally keep the max fielders on the boundaries with fine leg and 3rd man and/or deep cover region protected. Once they nail the shorter formats then they can think about the Tests as to me that will take some effort and quite possibly may not be nailed down in this iteration.
 
I like this bit about covering for seam and swing. I don't recall ever seeing that in any cricket game ever. Sure there was seam or swing movement but it was all cosmetic. If you timed the shot you were able to hit it without a problem. Looks like now you also have to account for the movement, which may or may not be there. Thus on a flattish track you should be able to trust the pitch and play your shots but on a pitch offering movement you will have to make sure you're careful which deliveries you go after (e.g., over-pitched deliveries) since you end up not accounting for the seam movement.

@Dutch , @WealeyH do let me know if my understanding of the new batting system is correct based on what I've read so far.
 
How is AI spin bowling shaping up? Is there a bit more consistency in using of a stock delivery?

One area I think could be improved is bowling mentalities. Whether it's possible now or somewhere down the line I'd love be able to have a clear way to create spinners that have varied approaches. Whether it's focussing on flight or bounce or others using more variations (same with pace bowling, having swing bowlers v those who use seam or cutters). The only real difference I see with bowling mentalities is changes in length.
The spinners lean on their stock ball and the other balls are much more sparse....there is deffo a lot that could be deepened in terms of subtle variations in mentalities and weaknesses and strengths but to be fair the attributes are now working and we have been concentrating on batting: perhaps we need to go off and test some of the bowling attributes....I think there is more scope for the amount of spin to have different effects....the ball seems to spin off at the same angle .......some more variation in that would be good. But listen, facing Lyons on a dusty track is incredibly immersive at the mo
 
I guys some of you like to feel superior to some of us. Whatever makes you feel good about your self i guess !

Mate I couldn’t give a rats arse what some random bloke on a forum thinks of me. Being part of the Ashes beta isn’t something I’d go bragging about.

However... I have had the pleasure of touring the world playing cricket.. and seam movement like that funnily enough exists.

However I do care about getting a decent cricket game out to all the guys here.

You don’t help.
 
I like this bit about covering for seam and swing. I don't recall ever seeing that in any cricket game ever. Sure there was seam or swing movement but it was all cosmetic. If you timed the shot you were able to hit it without a problem. Looks like now you also have to account for the movement, which may or may not be there. Thus on a flattish track you should be able to trust the pitch and play your shots but on a pitch offering movement you will have to make sure you're careful which deliveries you go after (e.g., over-pitched deliveries) since you end up not accounting for the seam movement.

@Dutch , @WealeyH do let me know if my understanding of the new batting system is correct based on what I've read so far.
Yep the fuller ball is going to be very dangerous: you genuinely end up playing down the wrong line of you commit to the line of the ball to play the shot to early.....with edges, wafts, nicks, lbw's and bowlds as a consequence.....even with defensive shots. That's why the window for timing the ball needs to be on and around the moment of pitching.....
 

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