Exactly which attribute are we talking about here?
You reckon you can get BA to write down a game manual for us? Not much.. just a bit about what attribute controls what.
Is rather them focus on the game not a manual personally ...
Exactly which attribute are we talking about here?
You reckon you can get BA to write down a game manual for us? Not much.. just a bit about what attribute controls what.
Surely it won't take more than a man day and most likely you don't need a busy developer to do it. But yeah, if you aren't comfortable asking, I respect that.Is rather them focus on the game not a manual personally ...
HumanWho is batting Ai or Human
Morning Dean.....how did you get past the mods and admins?Who is batting Ai or Human
Tbf, this is obvious even on the public build. It's why I ended up setting custom bowlers to balanced because it seems like the most varied lines and lengths.We have found found subtle differences by bowler depending on attributes. Brute seems to bowl more short balls for example, so I am assuming yes.
Wonder why BA cant sell a one big perfect patch .. i know i would pay 40$ if it really makes the game better. That would help the cost of making a such patch
Not quite the same though, less prevalent and the line has changed. And they no longer just go for wides. Its a different feel.Tbf, this is obvious even on the public build. It's why I ended up setting custom bowlers to balanced because it seems like the most varied lines and lengths.
Yes, but it may still need slight tweaking. Might be too hard nowWhat about easy six hitting, sorted out for the coming patch though.
We have had very promising results in terms of the overpowered Batsman , by lowering all players Strength to 60 .
Me and Gustav is testing this and seems to be the sweetspot , where you can still get a ideally timed normal shot to reach the boundary , and a perfectly hit six only goes for 97 - 102 Meters.
Just putting it out there, this is obviously for Online only , where no Sliders are at play.