Ashes Cricket General Discussion

Is rather them focus on the game not a manual personally ...
Surely it won't take more than a man day and most likely you don't need a busy developer to do it. But yeah, if you aren't comfortable asking, I respect that.

Edit: Above is in reference to a writing about the attributes and not the usual game manual.
 
Wonder why BA cant sell a one big perfect patch .. i know i would pay 40$ if it really makes the game better. That would help the cost of making a such patch
 
Wonder why BA cant sell a one big perfect patch .. i know i would pay 40$ if it really makes the game better. That would help the cost of making a such patch

What??? Pay them to make the game better??? It's their job to make any game they release to the public good to play. Any bugs found after can be ironed out....and I am not talking about making a mega patch months after release like for dbc17.
 
Tbf, this is obvious even on the public build. It's why I ended up setting custom bowlers to balanced because it seems like the most varied lines and lengths.
Not quite the same though, less prevalent and the line has changed. And they no longer just go for wides. Its a different feel.
 
What about easy six hitting, sorted out for the coming patch though.
 
We have had very promising results in terms of the overpowered Batsman , by lowering all players Strength to 60 .

Me and Gustav is testing this and seems to be the sweetspot , where you can still get a ideally timed normal shot to reach the boundary , and a perfectly hit six only goes for 97 - 102 Meters.

Just putting it out there, this is obviously for Online only , where no Sliders are at play.
 
@WealeyH @Dutch @Llewelynf hey guys, just wondering if you guys have tested batting against genuine medium pacers? I feel they often get forgotten about and are too easy to hit as you aren't challenged by lack of pace or lack of movement. I'd be interested to know if they can be relevant through changing up pace and bowling tight lines
 
We have had very promising results in terms of the overpowered Batsman , by lowering all players Strength to 60 .

Me and Gustav is testing this and seems to be the sweetspot , where you can still get a ideally timed normal shot to reach the boundary , and a perfectly hit six only goes for 97 - 102 Meters.

Just putting it out there, this is obviously for Online only , where no Sliders are at play.

My experience, offline, is 60 is about as high as you need to go. Maybe 65. A lot of the players I've been playing with lately are probably 40-50 and six hitting comes with a nice amount of risk. Get caught on the rope if I don't get it right, unless it's a gap left by the field setting.
 
Last edited:

Users who are viewing this thread

Top