It's true. I'm still checking in. I just didn't want to invite a bunch of questions that, as I've said before, I'm not in a place to answer.
What I can say is that there have been a lot of very good people involved and, as the announcement alluded, this is a very regrettable situation which no-one wanted and I'm sure everyone did their best to avoid.
Everyone will be disappointed with this outcome.
I've seen a few comments from journalists that saw the game at Lord's that back up what Colin said about it seemingly being in a better state at the time.Can you not even say how the build when you left compared to the released build last week?
Absolutely nothing wrong with Unity. It is a top class engine and, if anything, easier to use than most others. The fact that they made this tripe purely boils down to their incompetence.
^ this.
I have to agree and speak up here in defense of the Unity engine. It's getting blamed for this debacle, which is just unfair and completely untrue. Unity is world class with AAA features, in fact used by AAA devs and Indies alike.
There's been some top AAA games made on Unity, it's definitely not just a 'mobile and tablet engine'.
For Trickstar to blame the engine for their own incompetence is simply poor form. Surprised Unity Technologies have not made a public statement to defend their reputation.
Only a bad tradesman blames his tools.
LM
^ this.
I have to agree and speak up here in defense of the Unity engine. It's getting blamed for this debacle, which is just unfair and completely untrue. Unity is world class with AAA features, in fact used by AAA devs and Indies alike.
There's been some top AAA games made on Unity, it's definitely not just a 'mobile and tablet engine'.
For Trickstar to blame the engine for their own incompetence is simply poor form. Surprised Unity Technologies have not made a public statement to defend their reputation.
Only a bad tradesman blames his tools.
LM
It's implied through the statement:Is there a link to Trickstar publicly blaming the Unity engine available somewhere? I haven't seen it yet.
The chosen developer, even with their many years of cricket game development experience, was unable to overcome the unexpected challenges that the chosen game engine threw up, even with multiple extensions to the development schedule. At the start of the project, 505 Games received all assurances from the developer that the engine was up to the task of creating a dynamic, cutting-edge cricket game for the modern age across multiple platforms, and unfortunately those assurances were found to be misplaced.
It's implied through the statement:
The game was built on the Unity engine, therefore that's what Trickstar are blaming.
I thought Ashes 09 was built by a different team? Trickster developed 2010 but already had the 09 build to work from.
If the reddit comments concerning Trickstar's previous incarnation Transmission and their reported practices are true it would explain an awful lot.
Nope. The IC10 code was bought by another company who may well use it to create their own game.