StinkyBoHoon
National Board President
- Joined
- Mar 5, 2009
- Location
- Glasgow, Scotland
Wasn't the original vision that you started as a schoolboy and had to get picked-up by a professional side (and earn contracts, too)? Anybody know why that was dropped?
I think it would be a pain to have all these extra teams which for the most part would be nothing but window dressing. Especially given the game seems to lack a regen system and any real form of team selection and development. In all honesty, it's understandable this isn't included as AI to manage the teams is a whole other module of gameplay.
definitely something to focus on in future iterations as the top priorities should be making the game more realistic and fun to play and developing the career mode into a more immersive experience.
However, in it's current state I would have probably preferred points allocated for achievements and automatic skill boosts at the end of the year, perhaps allocated as the user sees fit to enable players to develop their own style. Right now levelling by simply playing thousands and thousands of deliveries is a problem because batting is so difficult that could take many, many innings to tally up.