solas
Club Cricketer
I have to agree with the majority of posters here at least regarding the console version in career mode: there is something wrong with batting. I'm playing an all-rounder who's in his second year and I've not scored more than 20 runs in -any- form of the game. I've taken easily 135 or so first-class wickets, but bowling at least is well-designed and simple.
I appreciate any game company's desire to have a vision regarding a game, but in this case, especially regarding batting, I think the vision has obscured the fun factor. Whereas bowling has really only a little to do with the thumbsticks, batting overcomplicates itself with combinations of triggers, bumpers and stick movements. I'm also of the older gamer/casual crowd, so I relate when people say that they don't have the reflexes necessary. And there is a significant difference between what practice you do in the nets (I average now 40 out of 60 shots attempted) and what happens in career mode where I attempt exactly the same shot that should score runs only to get the faintest of edges or some other whimsical bowling magic that occurs.
Some people here are saying 'well, it's meant to reflect how cricket really is.' Well, I'm sorry...I'm playing an 18-year old who's routinely picking up five wickets a match yet can't bat to save his life. It's a video game first and foremost and if the realism isn't at least exaggerated, it should be. I want to see more time to hit the ball. I wouldn't even mind and would welcome a pitch indicator like prior games. And for goodness' sake, it's just an option you could toggle on and off. It's not going to break the back of the game or reduce it to something silly as some have suggested. I don't know what the sales figures were for this game, but I do know you can't pitch yourself at a niche market in the video games world and hope to be successful. Yes, cricket fans might applaud you for some semblance of simulated reality, but that doesn't translate necessarily into commercial appeal and a game that anyone reasonably should be able to pick up and play. If you eliminate players like myself or casual players who just want to have a bit of fun online with their mates, then you cut down the chances of there ever being another iteration of this game.
Add things to make the game more playable. If the difficulty level is brought down, just add more AI as you have to accomodate more shot types so the illusion of player control is in place. I know from my experience I often forget or am too intimidated to sweep or try an unorthodox shot, because there are literally too many button combinations to be aware of, let alone execute in the painfully small timing windows that are currently being provided. I'm a cricket fan and follow it passionately, but I am not gifted with the timing of an A-grade or international player. I want to feel empowered as a player and I do not currently as a batsman to the point where until I can read about a change being made, I'll completely ignore the batting side of things or at worst get rid of the game. I shouldn't have to feel like there's an invisible barrier put up by a learning curve. And I've genuinely practised and do net sessions after every game.
There's a disparity here between what people perceive as a challenging learning curve and what makes for a fun gaming experience. And Big Ant, I have to say that generally speaking, you have a fun game, but again, don't let the vision get in the road of playable fun. I sincerely hope you make this aspect of the game more casual-friendly.
I appreciate any game company's desire to have a vision regarding a game, but in this case, especially regarding batting, I think the vision has obscured the fun factor. Whereas bowling has really only a little to do with the thumbsticks, batting overcomplicates itself with combinations of triggers, bumpers and stick movements. I'm also of the older gamer/casual crowd, so I relate when people say that they don't have the reflexes necessary. And there is a significant difference between what practice you do in the nets (I average now 40 out of 60 shots attempted) and what happens in career mode where I attempt exactly the same shot that should score runs only to get the faintest of edges or some other whimsical bowling magic that occurs.
Some people here are saying 'well, it's meant to reflect how cricket really is.' Well, I'm sorry...I'm playing an 18-year old who's routinely picking up five wickets a match yet can't bat to save his life. It's a video game first and foremost and if the realism isn't at least exaggerated, it should be. I want to see more time to hit the ball. I wouldn't even mind and would welcome a pitch indicator like prior games. And for goodness' sake, it's just an option you could toggle on and off. It's not going to break the back of the game or reduce it to something silly as some have suggested. I don't know what the sales figures were for this game, but I do know you can't pitch yourself at a niche market in the video games world and hope to be successful. Yes, cricket fans might applaud you for some semblance of simulated reality, but that doesn't translate necessarily into commercial appeal and a game that anyone reasonably should be able to pick up and play. If you eliminate players like myself or casual players who just want to have a bit of fun online with their mates, then you cut down the chances of there ever being another iteration of this game.
Add things to make the game more playable. If the difficulty level is brought down, just add more AI as you have to accomodate more shot types so the illusion of player control is in place. I know from my experience I often forget or am too intimidated to sweep or try an unorthodox shot, because there are literally too many button combinations to be aware of, let alone execute in the painfully small timing windows that are currently being provided. I'm a cricket fan and follow it passionately, but I am not gifted with the timing of an A-grade or international player. I want to feel empowered as a player and I do not currently as a batsman to the point where until I can read about a change being made, I'll completely ignore the batting side of things or at worst get rid of the game. I shouldn't have to feel like there's an invisible barrier put up by a learning curve. And I've genuinely practised and do net sessions after every game.
There's a disparity here between what people perceive as a challenging learning curve and what makes for a fun gaming experience. And Big Ant, I have to say that generally speaking, you have a fun game, but again, don't let the vision get in the road of playable fun. I sincerely hope you make this aspect of the game more casual-friendly.