Batting loophole?

Regarding the Pro view I find it hard to see the ball as it leaves the bowling machine. The 22 yards seems more like 32 yards using this view. It needs to appear more like the Close Batsman's view in my opinion. I suppose it might be easier to see the ball leave the bowlers hand, but from the videos I have seen the vanishing point still looks too long.
I feel the Pro view would be far more usable if it were more like the Close Batsman's view and I would certainly use it as I like to feel I am playing the game rather than watching it from behind.

nah, first person cam is supposed to recreate the field of view of the human eye rather than a camera lens, and it's supposed to be hard. If you're having trouble sighting it out of the machine then turn the hud on, problem solved.
 
nah, first person cam is supposed to recreate the field of view of the human eye rather than a camera lens, and it's supposed to be hard. If you're having trouble sighting it out of the machine then turn the hud on, problem solved.

I don't want to use any aids thanks. I guess I will have to live with it if I want to use that view.
 
I'm on pro cam / hud off and I'd prefer to stay with that, but there are always going to be issues with the fact that in real life you have true 3D depth perception, and this affects your ability to pick both line and length. The DBC hud is a great solution to that.

It'll also be interesting to see if delivery from a bowling action affects things in DBC. For instance, in real life most of the time you know you're getting a bouncer from a quick before the ball is even in the air because the release point is noticeably later, and it's usually more of an effort ball.
 
I just think it would be an improvement if the Pro view was more like the Close Batsman view but I can get used to it as it is.
 
First person view + oculus rift is probably the perfect way to play; and when I get a better computer and the final version is released, I shall try that out!
 
Yeah, exactly. I am frankly wetting myself about getting an OR. It's going to bring space dogfighting games back with a bang, and if it works nicely for DBC I may retire from real life entirely.

I just think it would be an improvement if the Pro view was more like the Close Batsman view but I can get used to it as it is.

I think Ross has said they're cool with mods, and changing the field of view on a camera is about the most basic mod there is so it seems almost certain that you'll have the option to fix this for yourself.
 
Yeah, exactly. I am frankly wetting myself about getting an OR. It's going to bring space dogfighting games back with a bang, and if it works nicely for DBC I may retire from real life entirely.


reality-worst-game-ever1.jpg
 
Been away for few days and wanted to try this so called error on the legside. I see his point but I do feel the bowling machine bowls a little to straight and it makes it a little easy to work the ball on the legside.

I have not seen Ross post on here yet so my guess is not to worry about this, maybe if there is a 99.94c then a small tweak to make the legside play a little harder to play in the nets or the bowling machine bowls offside sometimes to a right hand batsmen to a right hand bowler. PS Can't wait for the reveal soon I hope.:D
 
I also tested this last night. About 80% were clean hits, a couple I misjudged when the pace was a bit quicker and nicked it infront and I think the ball hit the pads.. a couple of slower ones I leading edged it about half way down the pitch slightly leg side.

I thought maybe it was just due to the Don.. not sure if it made any difference to the nets Don but I tried by modifying Don's skills to 0 on everything.. still same result, then I thought about a discussion about 'averaging' of stats, so I gave the Don high front foot stats, but left everything else on 0.. still hit it fine.

Also thought about it a bit more.. leg side shots are supposed to be the bread and butter of batting, maybe there is just a bit too much le-way offered in the game. Also think with more variation in the direction the ball will travel in a real match, plus pitch variance, speed variance, and also the fact that a bowler will have more than just the seam option in their arsenal (might bring some swing into the picture) should level the playing field.

Interesting experiment regardless.
 
Yeah I just tried it out, and I think the machine bowling straight and with constant pace is a big factor.

To an extent it's a natural consequence of the range of shots on offer for that combo, though. If it's full, back + left produces a shot very similar to a front foot flick, and as the length gets shorter the same combo produces front foot pulls, then back foot pulls, so you've got any length covered. As you're just spamming the same thing without choosing, you've got a much easier job of nailing the timing, so it makes sense that your success rate would increase.

Not sure it would be all that effective if there was more line variation. Might try it from around the wicket.
 
Not sure it would be all that effective if there was more line variation. Might try it from around the wicket.

The problem is that these 2 shots can be played safely 99.9% of the time when the ball is on the stumps, plus it can be played late also meaning that even a ball with extra pace is unlikely to make much of a difference. But the "bigger issue" is that it can be done with a batsman who is very poor.
Ross says that he reads all posts on PC so I'm surprised we haven't heard anything from him on this thread as yet.
 

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