So in this beta patch is there a difference from pre patch with the batsmens confidence bars, what have they changed and the problem seems to be how easy it still is to loft.
Something that's a little annoying (and has cost me dear in the 2nd test) is the orange catching ring. I thought it meant a 50/50 chance of taking the catch, but it seems to drop it more often than not.
This actually depends a lot on the players fielding capabilities. Someone like Cris Gayle drops catches at Orange all the time , but someone like Ponting is pretty good at it.
Check out the individual player ratings in the player customize menu for a better idea of who are the safer fielders in your team.
Once AI get into 'Fearless', they never seem to play/miss and hardly ever make mistakes - or at least not nearly as often as real life - especially off seamers.
I think 'confident' is the closest representation of a batsman who has his eye in and is playing some nice shots, but isn't invulnerable to getting out. Any higher than that and they don't make enough mistakes. So, what I'd say to TG is make the gap between confident/bold/fearless much smaller, that would produce an AI that is challenging, without being impossible to get out by methods other than being caught on the boundary.
What does everyone else think?
I don't there are going to be a lot of changes from beta 1 to the final patch. Just online being re-enabled and few small tweaks. I keep reading "oh, I'm sure that will be fixed in the final patch" but to be honest probably not. The patch is there to fix the major issues not every little annoyance or quibble.