Here's an example of how Kickstarter works:
Creator sets a goal (IE how much they need to make the game).
There are different tiers of donations (for example, ?20 gets you a copy of the game, ?50 gets you that PLUS your face in the game, ?100 gets you those PLUS a custom artbook and soundtrack, ?500 gets you those PLUS a personal video message from the team, ?10,000 and you get to go to dinner with Ross and listed as Exec Producer etc etc)
The campaigns run for 30 days: you pledge your donation and, if at the end of 30 days their target has been met, the money is all taken from donators accounts and delivered to the developer. DONE!
It's fast becoming developer's route of choice: it means you can get all funding up front direct from fans and run the project as you see fit, reporting only to those fans. Plus you retain all the IP.
I reckon about 80% of the projects I see currently are proposing to use Kickstarter (or other crowdfunding sites, but KS is by far the biggest) and a whole new industry has been born in specializing in creating and publicizing these campaigns!
All or nothing, which is good because it means that you know what you're paying for. If you put $50 in for a game, but then they fall short and make a game they can do on a $20k budget, instead of the $210k budget that they are promoting the project based on - you probably wouldn't have invested.is kickstarter all or nothing? i.e. if you don't hit target you get nothing? (no funds taken). there's another one - indiegogo maybe - where you get the funds even if you don't hit target.
All or nothing, which is good because it means that you know what you're paying for. If you put $50 in for a game, but then they fall short and make a game they can do on a $20k budget, instead of the $210k budget that they are promoting the project based on - you probably wouldn't have invested.
This way if it gets done, it gets done right.
All or nothing, which is good because it means that you know what you're paying for. If you put $50 in for a game, but then they fall short and make a game they can do on a $20k budget, instead of the $210k budget that they are promoting the project based on - you probably wouldn't have invested.
This way if it gets done, it gets done right.
*checks for $580k behind the couch*? Immortal Mode (Unlocked at $580,000) - Progress from a Native American playing lacrosse in the 1600s to a superstar lacrosse player in the future of 2050.
*checks for $580k behind the couch*
I assume he meant field hockey.
Someone tried and failed literally a week ago doing a very similar thing for field hockey. Perhaps a worrying indicator of the chance of success here.
yeah that bit sounds amazing - got me excited and i know NOTHING about Lacrosse...
Classic Games (Unlocked at $465,000) - Recreate all of the amazing moments over the last 30 years of lacrosse and change the course of history.
Ross, is driving our car and going to the airport going to be a feature of DBC career mode, or is it Lacrosse specific?
I like that if you pledge $45 you get a PC copy as well as a console copy
While we're relating this to DBC14. Doesn't this sound grand?
Omg, that airport <3
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Who is the Don Bradman of Lacrosse that this game could be name after :P