blockerdave
ICC Chairman
I am trying to find ways of allowing bowlibg to much more intuitive than it is: really having to control a number of factors to get the desired outcome, moving away from button pressing, like batting has done...
Do you think the problem lies with the controls more than conditions and AI batting?
My personal opinion is that the controls are let down by the bowling outcome primarily because of AI batting but also conditions etc.
I'm not saying bowling controls can't improve (I think you've suggested some real improvements) but that the current controls scheme with prope effects/variation in conditions with proper AI batting will give a better experience than your controls but similar conditions/AI failings.