sandpapergate
School Cricketer
- Joined
- Apr 29, 2019
Im obviously not a game producer but I just have a simple question about this whole argument about the Day 1 patch.
The guy who got the game before release date discovered these obvious bugs eg. faulty run outs, 3rd umpire decision on the scoreboard cropped incorrectly etc, within an hour or two of playing it. Surely the people making the game discovered these in the months they were making/testing the game... Im wondering why didnt they fix them then and then, or at least put it down on a list of things to fix before discs start to be printed.
I agree with the points about day 1 patches making it difficult for a lot of users. If it is a number of gigabytes it might take me days to download this patch, people may only have limited data for download or even have to pay money for additional data.
In my experience day 1 patches for other games have been for extremely minor things, and usually for online multiplayer modes. You dont see big gameplay bugs in games like FIFA or NBA where I dont know, fouls are given out for random reasons which is in the same realm as the dodgy run outs. People will reply to this and say oh but BigAnt arent EA or 2K... I appreciate that and I appreciate therefore the graphics etc wont be up to that standard but surely with whatever product you create, whatever quality it is you wouldve at the very least ironed out the big bugs before printing discs.
If someone who knows more about the process/is backing the day 1 patch so hard can please enlighten us.
The guy who got the game before release date discovered these obvious bugs eg. faulty run outs, 3rd umpire decision on the scoreboard cropped incorrectly etc, within an hour or two of playing it. Surely the people making the game discovered these in the months they were making/testing the game... Im wondering why didnt they fix them then and then, or at least put it down on a list of things to fix before discs start to be printed.
I agree with the points about day 1 patches making it difficult for a lot of users. If it is a number of gigabytes it might take me days to download this patch, people may only have limited data for download or even have to pay money for additional data.
In my experience day 1 patches for other games have been for extremely minor things, and usually for online multiplayer modes. You dont see big gameplay bugs in games like FIFA or NBA where I dont know, fouls are given out for random reasons which is in the same realm as the dodgy run outs. People will reply to this and say oh but BigAnt arent EA or 2K... I appreciate that and I appreciate therefore the graphics etc wont be up to that standard but surely with whatever product you create, whatever quality it is you wouldve at the very least ironed out the big bugs before printing discs.
If someone who knows more about the process/is backing the day 1 patch so hard can please enlighten us.