- Joined
- Oct 13, 2012
- Location
- Melbourne
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Xbox 360
- Don Bradman Cricket 14 - Steam PC
Definitely back up by the end of the week.
Same time as the server goes back to public access.
(I've not been in the office this week as the developer conference "GCAP" has been on in Melbourne.)
But wouldn't you want access to the servers, which I'm assuming will be connected to psn and xbox live networks, restricted to the folks who have a copy of the game? Wouldn't allowing access to servers which are on the "retail network", if you will, to all and sundry a risky proposition at this stage?
Why would it be risky exactly?
i think AJ is half right, in that we were originally told after .99a the next update would be the "final" version. but obviously the linking issues could not be foreseen and the .99b became necessary. i.e. the original intention was to go from .99a to release and 1.0 but it obviously had to change when the issues became apparent.
ross, i was intrigued by the comment that the servers were beta. can you expand on that? i presume you just meant that they were servers dedicated to the beta CA, or was there some new architecture or something on the server itself that was also "beta"?
i assume the move of CA to the "retail pipes" doesn't imply release is especially imminent (though it's obviously a step closer) as that will also trigger significant testing?
Once we confirmed the issues with the Original Creator were real we decided to close public access to the server to protect the sanctity of the database (we do care about the original creator being credited).
Since taking it offline we decided to keep it so until we had the PSN/Xbox360 connections through the live retail console systems (we had previously only been connecting through Dev Kits and the various Dev networks).
The servers were Beta until recently, there is more time to get them right than the game itself as it is a digital platform and can change all the way to day zero. Testing is done on the test networks, never on the live ones.