Cricket Academy Feedback/Suggestions/Bugs Thread

My thought was maybe it's just the physics of the surface in the nets (or the ball that is used) that is causing the bounce to be so 'dead', where as when we get on real pitches in the game it'll be more realistic? Except for indoor cricket, never done much on indoor batting 'nets' or on a real cricket pitch for that matter to be able to tell the difference.

In real life indoor surfaces with no matting are quick and bouncy. Proper facilities will have different speeds of surface in different nets sometimes but that's generally in a range between 'comes on nicely' and 'rapid'.

Basically if a bowler can't deliver a good bouncer indoors he's got no chance on a real wicket, and serious quicks are expected to exercise restraint with shorter deliveries indoors to make sure everyone gets out of the training session with their faces intact.
 
I hope BigAnt can add an option to select real life speeds in the game. So basically we will have two options to play with:

A) The default speeds that have been decided by BigAnt for balanced gameplay
B) Real-life speeds, which if selected would make the ball fly around your ears in real life speed :)

I don't think real life speeds would be playable because you have to choose your shot as you start your footwork in DBC, amongst other things. In real life you refine and commit to your shot selection in the time between your starting your footwork and beginning your downswing.

Ross has also explained that latency issues mean you can't possibly play over the internet at realistic speeds. I think he said they'd considered the possibility of a speed slider, though.

For me it's less about the speed and more about bounce any carry. And more about playing spin, actually. I really liked the spin and bounce in 99.94a so I'm hoping that's closer to the real game than the current build, where it seems to be dialed right down.
 
In the full game, will it be feasible to display bowling speeds in case of a fast/medium bowler and revolutions of the ball in case of a spinner in the nets?
 
My thought was maybe it's just the physics of the surface in the nets (or the ball that is used) that is causing the bounce to be so 'dead', where as when we get on real pitches in the game it'll be more realistic? Except for indoor cricket, never done much on indoor batting 'nets' or on a real cricket pitch for that matter to be able to tell the difference.

Worth noting too that the bowling machine is quite "short". If a bowler's arm came up to that height when fully extended, you would expect the ball to skid on rather than leap up at you.
 
Just checked dbc after a while. Like blocker said, the ratings do not hold nor do I have a single star yet lol


Another thing i just noticed, uploading an entire team does not individually upload the players.

For example, if i upload the entire bd team together. Going to players>online community>my uploads do not list those players.

A serious bug, i unshared my uploaded PLAYERS to clean it up and now they are not reuploading again. It says reuploaded successfully. But that is not the case.

Can anyone see any players uploaded by me in the individual player uploaded section?

Just quoting myself to say I m going to reinstall CA today and see if that solves the issue before you guys start to solve a non-issue.
 
@Israr the issues are server side, the votes are stored and we just need to recalculate the score properly.
 
@BigAntStudios, as @isrararrafi has mentioned above, if you unsure a player then share him again, it says he's shared but he's not on the server.

even if you then share the whole team he's on, it doesn't share him again.

but, if you then change his age, and share him again, it does share him (individually).
 
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Yes. Blocker. You are right. Once you change the age, it will share again as it thinks of him as a new player. This happened to me before for one particular player but thought it was an odd bug to and hence did not bother reporting before. But anyway...now that i have unshared all my players, none can be uploaded in the academy again.

Weirdly they are still part of the whole team i have shared.
 
Yes. Blocker. You are right. Once you change the age, it will share again as it thinks of him as a new player. This happened to me before for one particular player but thought it was an odd bug to and hence did not bother reporting before. But anyway...now that i have unshared all my players, none can be uploaded in the academy again.

Weirdly they are still part of the whole team i have shared.

yes, he appears in that team even though he doesn't appear when you search for him as a player...

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so i just re-shared the team i had the unshared player in, having replaced him with the different-aged version. but the server version is not updating and keeping the old (supposedly unshared) player
 
yes, he appears in that team even though he doesn't appear when you search for him as a player...

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so i just re-shared the team i had the unshared player in, having replaced him with the different-aged version. but the server version is not updating and keeping the old (supposedly unshared) player

You should try that with your jimmy anderson again....

Then suffer from depression through the weekends for not being able to share your greatest creation....
 
removed that player from the team roster altogether, re-shared the team again, and the old, now unshared and un-edited version still appears in the roster.

finally re-added him, and re-shared, but no difference at all.

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You should try that with your jimmy anderson again....

Then suffer from depression through the weekends for not being able to share your greatest creation....

i'm talking about Jimmy :(

the new one should be up there as a player now, but just not in my england team for some reason
 
The sharing/unsharing issue has been fixed. It was a server side problem.

Share and unshare as much as you like!
 
This game is surely the best game that ever created, but sure as hell it isnt the perfect !!!.
For example we cant play slog sweep or reverse slog sweep. in current both sweep an and reverse sweep are play along the ground.
On other hand we cant advance down the pitch and play a ground shot.
And other funny thing is there is easier controls to play a dil-scoop than aggressive ground shot :noway

Hope these things will be consider when creating the next version or patch :thumbs
 

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