OK, tried the new version (because of the positive feedback).
Yes it's an improvement but it still has big issues with the match engine, which need addressing before anything is done around transfers, etc., as I can live without transfers, etc. providing that the matches are realistic & fun.
AI is better a one day run chases but is still feeble batting first (3 runs per over is typical run rate batting first). Australia _still_ don't set huge totals batting first against Bangladesh in the one day internationals)
4 day and test match run rates are still (just) too low (2-3 rpo instead of 2.5-4 rpo)
Batting against new ball is too hard (even when defending with openers), both in county game and internationals opening bats have a very very hard time getting any runs. Never get confident, fiddle around and generally get out for low scores.
Batting against old ball is too easy (tail enders can hang around for hours on end).
This leads to very lop sided score cards where frequently sides are 3 or 4 wickets down for 40-60 runs and still get good totals. Yes, I know this does happen in real life but not _all_ the time.
I'm also seeing bugs around fundamentals of cricket:
a) Same bowler bowling at both ends for extended spells (Di Venuto managed a 23 over unbroken spell bowling from both ends during a county match)
b) Bowler bowling consecutive overs from each end after a rain break
Yes it's an improvement but it still has big issues with the match engine, which need addressing before anything is done around transfers, etc., as I can live without transfers, etc. providing that the matches are realistic & fun.
AI is better a one day run chases but is still feeble batting first (3 runs per over is typical run rate batting first). Australia _still_ don't set huge totals batting first against Bangladesh in the one day internationals)
4 day and test match run rates are still (just) too low (2-3 rpo instead of 2.5-4 rpo)
Batting against new ball is too hard (even when defending with openers), both in county game and internationals opening bats have a very very hard time getting any runs. Never get confident, fiddle around and generally get out for low scores.
Batting against old ball is too easy (tail enders can hang around for hours on end).
This leads to very lop sided score cards where frequently sides are 3 or 4 wickets down for 40-60 runs and still get good totals. Yes, I know this does happen in real life but not _all_ the time.
I'm also seeing bugs around fundamentals of cricket:
a) Same bowler bowling at both ends for extended spells (Di Venuto managed a 23 over unbroken spell bowling from both ends during a county match)
b) Bowler bowling consecutive overs from each end after a rain break