Cricket Heroes - testing & feedback

Status
Not open for further replies.
I was just playing a Hong Kong Sixes game, and went to change the field and got this error:

MESSAGE: Index was outside the bounds of the array.

STACK TRACE: at Cricket.Main.GameStateFieldEditor.ProcessInput(Single ms) in D:\Projects\Cricket Heroesv3\Cricket Heroes\Main\GameStateFieldEditor.cs:line 109
at Cricket.Main.GameInstance.Loop() in D:\Projects\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 9983
at Cricket.Main.Game.Main(String[] args) in D:\Projects\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 2223
 
@Mikeyw12345: Aaaah, yes, I knew I missed something (it's looking for 9 fielders instead of 4). Will fix that up today and release again tonight.
 
Right - so I made a few changes this morning. If you guys pick up any bugs or want something else implemented, please let me know before tonight so I can try to fit it in?

Planned changes:

- game starts more zoomed in
- increased max zoom level (you can also see the seam on the ball now and that it's a 3D model too)
- fixed bug in field editor for Beach cricket and Hong Kong Sixes
- changed rotation on models so you get a better view of the batsman
- make straight drives easier to play
- fixed bug where the game crashes sometimes during net practice when struck on the pads
- moved in-game buttons to right side of screen
- improved AI timing (sometimes played too early)
- adjusted power from timing
- zooming in/out is faster
- imported 3D fielder models

Cheers
Kurt
 
Last edited:
Hi all,

update 1.25 is now available.

Changelog

- improved AI batting
- reverse sweep (no sprite animation yet, but the 3D animation is there)
- performance improvements
- improved frame skipping (more fluent now)
- fielding improvements
- fixed backfoot off drive
- increased hit box for straight drives
- easier to hit ball on lower difficulty settings
- improved error logging
- stump and bail textures (for 3D models)

Cheers
Kurt

There's still issues playing the straight drives (even getting the batsman in line with the ball doesn't seem to have any success at all).
 
@itay128: Hmm, I'll expand the hit box along the leg side. For the time being try to get leg-side(ish) of the ball and play the straight drive.
 
LBW Appeal Crash

Hi kurtkz,

Here's the error log for the crash when appealing for LBW (test match)

MESSAGE: The given key was not present in the dictionary.

STACK TRACE: at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cricket.Main.InningStatistics.AddBall(BallStatistics ball, Int32 facing1, Single atrophy, GameInstance instance) in D:\Projects\Cricket Heroesv3\Cricket Heroes\Main\Statistics\InningStatistics.cs:line 3434
at Cricket.Main.GameStateDeliver.WicketLBW() in D:\Projects\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 7281
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in D:\Projects\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 18917
at Cricket.Main.GameInstance.Loop() in D:\Projects\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 9983
at Cricket.Main.Game.Main(String[] args) in D:\Projects\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 2223
 
For me, it still has issues with the lag. Pretty much same what was earlier. Shame I'm not able to enjoy such a good game in the making. :(
 
Yeah, I did it. Does it change as soon as I do it or do I need to restart the game for the effect to take place?
 
Hey Kurt I will be off for a year or so due to my studies :) Best of luck for this game and I really hope when I revisit I have this game taken a great leap and may you have all the success :)
 
Hi all,

I'm going to hold off on releasing today as Buko sent me the animated 3D fielder models yesterday. I'll be spending the rest of today incorporating them into the game and I'll try to release tomorrow.

Cheers
Kurt
 
Hey Kurt whenever possible just come online :)
 
Status
Not open for further replies.

Users who are viewing this thread

Top