Cricket Heroes - testing & feedback

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Hmm then any simpler version of difficulty mod which controls the whole thing? really wanna nailed down the difficulty and i know its difficult for you to keep adjusting it thats why i asked for this.

Also have you tweaked AI aggression in initial overs of shorter format?
 
Not sure why the Adelaide Oval is white... Also the slip keeps getting swapped to leg slip and back again every second ball
(Also, would you mind changing the naming convention for screenshots so that it goes year-month-day so that it will be in order of date when sorted alphabetically)
 

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Hmm, looks like the field texture got corrupted :( Will fix the naming convention and also check out that slip swapping. Is he the only fielder that swaps?
 
There's too much angle from the right hand side of the wicket. Good length balls pitched on the stumps angle so far from the batsman they are called wide[DOUBLEPOST=1427292885][/DOUBLEPOST]
Hmm, looks like the field texture got corrupted :( Will fix the naming convention and also check out that slip swapping. Is he the only fielder that swaps?
From what I've seen, just him so far
 
Hmm, I think that's partly the camera to blame because it's off-center. The angle is determined the same way it is on the opposite side of the wicket, so it's probably because the reticule looks like its further across than it really is. Will have to look at trying to find a camera angle that looks right.
 
straight drives and on drives no longer work. No connection at all unless playing ridiculously early and then only mistiming because of playing so early[DOUBLEPOST=1427295500][/DOUBLEPOST]Also back foot defence
 
Starc was just runout at the non-strikers and the new batsman was facing the next ball[DOUBLEPOST=1427296123][/DOUBLEPOST]Maybe because that save is from quite a few updates ago things aren't working properly. I'll start a new one later and see how that goes.
 
Here my views.
1) Ai can't play spinners can't take singles or hit boundaries specially against offspin ,Botha bowled 3 overs 1 run and 4 wkts ,50 something spin pitch value.

2)seam adjustment is not working any more I think , every bowl is swinging for every bowler (even with lower control skill)
3)Ai starts slowly in t20s and scores heavily in the end , perhaps reverse swing is required in the end to balance things out , can you turn down the 30% ball damage to say 10% in shorter formats so that reverse can occur.
4)pitch attributes are still messed up , have to turn variation to devilish at least in order to get 60+ pitches.
Will play more and confirm point number 2 later tonight.

Edit: Seam adjustment is not working after this patch. before this patch some bowls used to swing and some not.
 
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Small patch:

- screenshots name changed to conform to yyyy-MM-dd
- small improvement of AI against spin
- small tweak to seam position variation when bowling
- increased hardness of ball in non-FC matches by 25% (reduces damage)
- fixed run outs when no run is completed so that correct batsman faces
- fixed basic field settings to set separate fields for spin and pace
- fixed bug in referral where you keep getting asked to refer
 
Here my views after getting AUS all out for 46.
1)AI still horrible against spin bowling (my spinners bowled 8 overs for 16 runs with 5 wkts (all slogs resulted in caught) ,that include 2 sixes one against straight bowl cant find gaps at all to take singles.
2)Bowl swinging to non swinging ratio is still pretty high , seam position variation just need to be increased weebit and also outswinger becoming inswinger is gone now.
3)Not sure why you increased the hardness of the ball ,doesnt it make reverse impossible in shorter formats?

Can you look in to cum records bug where it says that there are no records to be found after 1st career game , also can you add the switch career player options and t20s ,ods and fcs cum records viewable at any time in the next patch?
 
@Allrounder18:

1. Hmm, I'll have to see why it's struggling against spin. That's not an easy fix unfortunately. Are you bowling a particular delivery?

2. I'll see if I can increase it a little more - maybe 10%. What's your bowler's control stat? I struggle to swing it with lower control bowlers.

3. The harder ball results in less damage, so it should in theory allow for more reverse. The ball stops reversing if there's too much damage to the ball.

I'll see if I can get some time today to do fix the records issue. The career player switch will only happen in a future patch since it's quite a bit of work.

Also, the pitch stats are working fine for me now. Not sure why you still get values in the low ranges.
 
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