D
Dutch
Guest
@Dutchad: Sure thing I'll try animate a sequence where the players congregate while the batsman walks off the field. Something like that?
Yeah exactly....give us a chance to enjoy the wicket a little more......
@Dutchad: Sure thing I'll try animate a sequence where the players congregate while the batsman walks off the field. Something like that?
Yup, match highlights are there but I'm still working on getting them stable. You need to enable highlights in the Options -> Gameplay menu as they take quite a bit of disk space...can you elaborate on the scorecard link? Do you mean you want to be able to click on the score HUD in the top-left corner and get the full batting scorecard?
EDIT: Also for "this spell" what info would you like to see?
Yup, I'll extend the appeal window time. Double it?
EDIT: Oh, what if I display the current spell info in the bowler selection screen. If you hover over a bowler there it displays his overall stats for that inning. What if I extended it to also display the current spell stats?
RUN @ 10/04/2013 9:21:26 AM
VERSION: 2.53
REGISTERED: True
PROFILE: DM
MESSAGE: Index was outside the bounds of the array.
STACK TRACE: at Cricket.Main.GameStateDeliver.DoFielding(Single ms, Boolean update) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 5271
at Cricket.Main.GameStateDeliver.UpdateFielders(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 9043
at Cricket.Main.GameStateDeliver.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateDeliver.cs:line 17616
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 17359
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 4301