Alberts
International Coach
- Joined
- Apr 4, 2014
- Online Cricket Games Owned
... for the 200 people with PC copies...
My arguments are all geared towards the console sales which subsidise it.
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Having not been able to ask everyone who bought a copy of both games whether they would have bought the next one if they could have had access to mods... Yes. Yes it is an assumption. Although I prefer to think of it as a projection based on market knowledge.
So what is the market knowledge based off then?
The key to moving units is to offer a better service than the previous game, even FIFA does this after so many years. If a game can't offer something that modders can't I don't understand why the game would continue to be made (well, apart from milking it for profit, but all that is doing is milking the good will from the customers).
The key strategy should surely be like any game series:
- Quality of the product
- Quality of after market support
- Market differentiation
- Improvements each iteration
- Good will with customers
If you want market research then surely games like Football Manager are worth considering. Having a large degree of moddability, steam workshop integration and such has not hurt sales one bit, and continued support in terms patches, updates and discussion with the community has seen get a huge market share for what would seem is a fairly niche market (in depth football management simulation).
Ashes 2009 and IC 2010 felt like a punch in the face in comparison. Waiting for patches that never came for Ashes 2009, unless you bought the PC version (which I did). From there, instead of masses of improvements, the patched game with a new roster was seemingly repackaged, with some touch ups, as IC 2010. Don't get me wrong, there were some improvements, but surely not enough to justify another full release when they left the previous one without after market support for the console customers. Ultimately they didn't even release a PC version. What did the blame not releasing the PC version on, piracy...
I think a lot of my pent up rage about untrustworthy developers came from that, and ultimately having forked out for 3 games I ended up feeling like I was swindled, but I grit my teeth on that one.
This is why I hail Big Ant about how they have in general went about things. They've been brave, innovative and actually supported the game since release.