Gameplay: How exactly does the game play? Without answering it to shortly, the controls have taken a turn since the last game-arguably providing a much cleaner experience. Instead of the use of the directional buttons to control the batsman, pressing the 'x' button to drive, the 'square' button to block and so forth, the analogue stick finally becomes the main control point from which the batsman plays shots. The left and right sticks work in conjunction with each other. The left stick is used to play a batsmans array of shots, (cuts, drives, pulls etc.) the player pulls down on the stick to play forward and drive it down the field, depending on the timing-or he may choose to appropriately flick it down to fine-leg. The choice is there, as the analogue stick completely controls how shots are played. The right stick is used to choose a back-foot or front-foot shot. This gives more freedom to the player, as the game has introduced a diffrent system of control-providing more shots and a new way to play. With a new camera angle introduced,(the 'behind-the-batsman' camera) the game becomes much more realistic, and to EA's credit-is relatively easy to pick up once you've had a solid session in the practice nets. It also has 5 difficulty levels, giving a large range of ways to challenge yourself and improve the timing of your batting. The controls respond well, though if shot played is to risky (repeatedly 'dancing' or 'slogging') or timed incorrectly, its back to the pavilion. The only criticism of the gameplay as a whole, is to see a wickets as the result of the control scheme. It can be fairly frustrating trying to drive the ball through the covers, only to play an arkward looking cut-shot. Overall however, little can be criticised in terms of the way the game plays, as most cricketing fans will lap this up, thoroughly providing a fun way to play and control the game