My main hope for edges in cricket games is that they reflect mistakes in input. I want to get out because I've made a mistake that I can work on correcting, not because of behind the scenes dice rolling - although fair enough, if I'm playing with a batsman with very low skills then I don't mind if he's out without me doing a lot wrong. Equally sometimes in real life you get a leg cutter with your name on it.
I'm not sure about the assumption some people seem to be making that edges should be primarily the product of timing mistakes. Timing mistakes tend to produce more misshits and misses in real life, whereas edges are very often ok timed shots where you've played the wrong line / been caught out of position, either due to poor footwork or late movement. In DBC this would seem to be more about whether you've got your left stick correct. I've not played the new build that much but I've had edges on ideally timed shots in the previous one so I think footwork must be a factor.
And I'm not finding the game all that easy on pro cam / legend / hud off. I'm not getting very many edges, but I don't feel the game is producing a lot of deliveries that I should be edging - good length deliveries around off stick with late away movement - and I'm still getting used to the controls so I'm not drawing a lot of conclusions from that. I don't expect to get a lot of edges in indoor nets in real life so it's not something that's really sticking out as a realism issue.
Rather than how often I make contact vs how many edges, much more of a meaningful test of difficulty for me is whether I can produce a wide range of controlled scoring shots without getting out. Can the game tie me down with good deliveries and by accurately bowling to a field? Am I vulnerable to surprise yorkers or being caught propping forward on short deliveries?
One thing I have noticed is that I don't seem to get many genuine short deliveries from the pace bowling. I'm seeing deliveries just short of a length but rarely chest high or higher. I was getting pull shots away regularly with the previous build wheras now it's more leg glances - although I suppose this might be me responding differently to the little bit of extra pace - and I can't recall seeing many proper short and wide square cut opportunities. This also ties into the difficulty, because variation is the test of your shot selection.
The bottom line is that in pro cam / hud off I can definitely see myself having to work to play the right shot and beat the field if the game bowls properly at me, which is exactly what I want. And I'm assuming the bowling machine isn't cranked up to the max speed possible in the game so it seems reasonable to think I might struggle against an express quick on a lively wicket.
I've been working with the marker to test shots against short deliveries and it's all there. Square cuts / slash drives off the back foot are really nice. I've been trying to get some old school head high / over the shoulder hook shots away fine and haven't really managed it yet - they tend to go square or in front of square at the moment - but I'm not sure I'm doing it right.