A question regarding lowering skills, is it worth doing this on console(obviously no patches yet) or wait for patches to arrive before implementing them? Also what's the difference between playing on pro with get best skills or playing on veteran/legend with lower skills?
I generally still play between amateur and pro with the current teams, and to be fair although bowling wise I find it way too easy on amateur and on pro its not too difficult, but with batting I probably average 50+ on amateur but I really struggle on pro, maybe averaging low 20s. I played a t20 on veteran once against AI and was all out for maybe 120 if that, which the AI polished of 3 down and with about 5 overs to spare!! So I'm a bit worried about playin on vet!!!
@shan111 do you play with reduced skills? it does minimise the slogging to an extent.
Lowering stats reduces slogging significantly. What I'm trying to say is that they would keep blocking the good balls and all of a sudden they would try to play a aerial hoick to mid off/mid on and get caught after scoring something like 30(83). Also, the scoring shot that they try to play is mostly LT+RT shots. I think most of us would like to see the AI try to score with normal shots and only try LT+RT or other aggressive shots after they're settled. Not from the first ball of a Test match. I've not seen lowered stats having any effect in making AI to stop playing LT+RT shots and play normal shots instead.
Even with lowered stats AI always seem to get caught at cover/extra cover region of an offie if I keep bowling the sort of line that I generally bowl which is just outside off. I seem to pick up 9-10 wickets every match with my offspinner. Now I'm thinking about not playing with a spinner at all and go with all seam attack.
@cooks1st100 No I have not reduced spinner's skill. Actually, I increased all the attributes of spinner except drift which I've set to zero. I increased the attributes as I was finding spinners way too easy to bat against. So decided that I should increase stat for all the spinners to make them more difficult to bat against.
Now that you've mentioned it, I'll set the skills like you mentioned and see how it goes. Probably I'll still keep the opposition spinner with increased stat and only change the spinner that I'll be bowling with.
@cooks1st100 No I have not reduced spinner's skill. Actually, I increased all the attributes of spinner except drift which I've set to zero. I increased the attributes as I was finding spinners way too easy to bat against. So decided that I should increase stat for all the spinners to make them more difficult to bat against.
Now that you've mentioned it, I'll set the skills like you mentioned and see how it goes. Probably I'll still keep the opposition spinner with increased stat and only change the spinner that I'll be bowling with.
Just remember, as @cooks1st100 has mentioned in another post, if you set a certain skill to 0, it's not 0. You have to at least put half an increment in a skill, otherwise it becomes a random amount for that skill. (Pretty sure it was cook that found this, might be wrong. lol)
This is just speculative and personally I disagree with this. I set my tailenders up with zero for all batting skills and anticipation set to minimum and this works fine for me. Drift also, I generally set to zero but not for all, so bowlers have a degree of individuality.
With seam bowlers though, if I set up a bowler who I consider to be someone who doesn't swing the ball, I will set their swing rating to half an increment for each just to give a slight deviation from the straight seam delivery.
mmm, thanks for clearing that up then. lol. Been avoiding giving anyone 0 for a skill.lol