Okay, it's overview time!
It's hard to get a judge of the game overall in the time I had with it, chopping and changing modes and really just trying to get a hang of the controls. I'll review the game proper once I've had it for a few weeks, so these are first impressions - the game could still suffer from a catastrophic lack of replay value like IC2010 did after a good first impression.
Batting, Pace Bowling, Spin Bowling and Fielding in that order in terms of learning curve. But as I mentioned, they felt right - you could really see exactly why they've made the decisions that they have. It is very different - forget everything and enjoy.
Batting is rewarding for getting shots off - but also forgiving enough that you're not edging every ball you slightly mistime like other games. At least on the lower difficulties, shot selection is by far more important than perfection in timing - for me that's great. You might be brilliant so you can turn all the batting aids off - but they also don't feel distracting.
Ross described to be the 'eye on the ball' feeling they wanted to recreate with how the batting worked, vs having a pitch marker. I think they've done really well. I enjoyed hitting singles.
The negative would be in how easy it is to find yourself out of the crease - you also need to keep a keen eye on the off striker, I got them out hitting the ball back down - they just stood there out of the crease. It's just a habit you'll need to get yourself in.
Pace bowling was great - while there wasn't enough time to find out about things like CPU rhythm, etc. The controls are again logical, a big break from the past and fun. It's very interesting not just plunking down a donut on the pitch - the release timing mechanism makes you really feel in control, without it being another exercise in trying to get as close to a red line as possible - this is far better than watching a timing meter.
If I had to criticise, the bowling speeds were a bit high at times - one of the South African bowlers was clocked at 163km/h. The key more broadly is how it goes longer term, and how well it can replicate tricking the batsman - I'll need a lot more time with bowling before I'm sure on it - but it's much more enjoyable than previous games at the very least.
Spin bowling will take a lot of getting used to. I get totally why it's different, but I couldn't get the ball to behave how I wanted it. You'll need patience to not be hit for six every ball. It was mentioned that we weren't playing on good spin pitches, so that could be a factor too.
Should point out, you get a rev meter for the spin and distance meter for sixes in the game. Didn't see the promised cheerleaders, but no one played a T20.
I don't think it's hyperbole or overstating it to say this is the best yet. I'm sure there will be flaws found - but the other impression I got from today was just how invested Ross is in all of this. He's exactly who you want to be making your cricket games. Mike's alright too.
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For a world premiere you would expect it to be well organised and to see the latest version of the game.
Most world premieres are pre-rendered trailers showing the best of the cut scenes.
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Did you try to play the game in the master level??
Briefly in the nets. I sucked.