[b]Special Skills - bytes 213 and 214[/b]
Defensive Wall 01 00
Diver 02 00
Slogger 08 00
Demon Hooker 10 00
Spin expert 20 00
Partnership breaker 80 00
Strike bowler 00 01
Miser 00 02
Trickster 00 04
Work horse 00 08
Bullet arm 00 10
Velcro hand 00 20
Acrobat 00 40
Max total BB 7F (add them all together)
barmyarmy said:Just links to the animation files I reckon.
I feel that I've cracked special skills but its a little bit contradictory. Players have bytes they shouldn't have which still work but don't seem to affect anything else... That said I'm 99% sure this is correct.
For combinations simply add the bytes.
Code:[b]Special Skills - bytes 213 and 214[/b] Defensive Wall 01 00 Diver 02 00 Slogger 08 00 Demon Hooker 10 00 Spin expert 20 00 Partnership breaker 80 00 Strike bowler 00 01 Miser 00 02 Trickster 00 04 Work horse 00 08 Bullet arm 00 10 Velcro hand 00 20 Acrobat 00 40 Max total BB 7F (add them all together)
Special Attributes
Batting
Defensive Wall-0100
Diver-0200
Slogger-800
Demon Hooker-1000
Spin Expert-2000
Bowling
Partnership Breaker8000
Strike Bowler0001
Miser0002
Trickster0004
Work Horse0008
Combining two skills is adding their individual values,eg if a player is both a Diver and a
Miser Bowler then the value is 0200+0002=0202,or if he is a demon hooker,a partnership breaker
and a workhorse his values is 2000+8000+0008=A008
Bowling Skills
Outswinger-300
Inswinger-500
Legcutter-900
Offcutter-1100
Yorker-2100
Bouncer-4100
Reverse Swing-8100
Batting Weaknesses
The Googly-0100
Sweeping-0200
Short Pitched Bowling-0400
Hooking-0800
Yorker-2000
The Slower Ball-4000
OffStump Awareness-8000
Batting Strengths Backfoot
Square Cut-4000
Backfoot Cover Drive-8000
Backfoot Straight Drive-0001
Backfoot OnDrive-0002
Glance Off Hips-0004
Hook-0008
Pull-0010
Batting Strengths Frontfoot
Square Drive-0100
Cover Drive-0200
Straight Drive-0400
OnDrive-0800
Legglance-1000
Sweep-2000
barmyarmy said:I looked through what you posted. I was just confused by the byte numbers you had put.
sid_19840 said:Good,this is what I was exactly looking for,so that I can skip these and look at the remaining,come the 22nd i.e.
btw Im pretty sure 222 doesnt stand for player height.
barmyarmy said:That was from what Ajit posted. I haven't checked most of these.
barmyarmy said:I've just been reading that. That byte is only ever 00 or 01 for non-created players though. Never 10 or 20.
sid_19840 said:Yes Ive noticed it(I think its also 03 for some,if I remember correctly for dravid or ntini).Yet it baffles me that it is the byte that changes the skin tone for the created player's.
barmyarmy said:Ok, but it doesn't for the regular players. Butcher is 00, Ponting is 03 etc.
If I remember correctly we used binary numbers for calculating these attributes in c2004... Its bit strange that you can't remember anything :barmyarmy said:Right I've cracked the byte
Reminds me of A level maths...
Here's the data:
Code:[b]byte 363 - available bowling deliveries[/b] F/FM/M delivery codes 0 = straight 1 = outswinger 2 = inswinger 3 = leg cutter 4 = off cutter 5 = yorker 6 = bouncer 7 = slower ball/ reverse swing LS/LCM delivery codes 0 = leg break 1 = googly 2 = top spinner 3 = full flight 4 = zooter 5 = flipper OS/SLA delivery codes 0 = off break 1 = arm ball 2 = doosra 3 = full flight 4 = teesra Decimal bytes for comination of codes 01 = 0 03 = 0,1 05 = 0,2 07 = 0,1,2 09 = 0,3 11 = 0,1,3 13 = 0,2,3 15 = 0,1,2,3 17 = 0,4 19 = 0,1,4 21 = 0,2,4 23 = 0,3,4 25 = 0,1,2,4 27 = 0,1,3,4 29 = 0,2,3,4 31 = 0,1,2,3,4 33 = 0,5 etc 65 = 0,6 etc 97 = 0,5,6 etc 129 = 0,7 etc 161 = 0,5,7 etc 193 = 0,6,7 etc 225 = 0,5,6,7